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epicelite
post Aug 8 2010, 01:10 PM
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Grenadier
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I am making a single player map, starts out with some titans & an APC going across a bridge, a MCV shows up shortly after and goes across only to have the bridge blown up when the titans reach the other end.

However, the APC gets across well before the titans.

How can I slow the APC down? I tried "fallow friendly..." but it just drives across and goes to the nearest civilian vehicle.
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epicelite
post Aug 17 2010, 01:02 AM
Post #2


Grenadier
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The units are not on the map when the game starts tho, so can not do.
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Lin Kuei Ominae
post Aug 17 2010, 11:25 AM
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why don't you create a simple APC clone and give this unit the same speed as the titans.

simply add to the map
[VehicleTypes]
xx=APCCL

[APCCL]
Image=APC
Speed=4
;add here the rest of the APC code

Maybe you can even replace with a trigger the APCCL with a normal APC when it has reached the target waypoint and is given to player control.

This post has been edited by Lin Kuei Ominae: Aug 17 2010, 11:39 AM


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