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> Fighters, Trying to figure something out.
Arsenal 121
post Jun 21 2010, 01:51 AM
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I've been trying to figure out how to make the Orca Fighter and the Harpy gunship act in a manner similar to the Rocketeer and Siege Chopper in RA2/Yuri's Revenge.

What I'm trying to do is make them act more like Close Air Support but not make them game breakers. I know I managed to glitch the Jumpjet infantry into staying airborne once but I can't remember what tags I messed with. So any help is appreciated.


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Arsenal 121
post Jun 23 2010, 09:13 PM
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I'll give it a try. I'm also going to see if I can apply the Jump-Jet tags to them, see if that works any.

EDIT: The normal Harpy weapon seems to work just fine. It gets a shot in, backs off, then moves in for another shot.

Also, I took out the Dock= tags. Causes it to crash.

EDIT2: I'm going to see what happens when I apply Jump-Jet locomotor tags.

EDIT3: Okay, that just makes it land...

This post has been edited by Arsenal 121: Jun 23 2010, 10:26 PM


--------------------
"The soldier who has died due to the failure of his officer is a crime before God. Study hard, young lieutenant. Prepare yourself well. Burn the midnight oil so that in your old age you shall not look down at your hands to find his blood red upon them." - Gen George S. Patton

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Lin Kuei Ominae
post Jun 24 2010, 10:03 PM
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A jumpjet locomotor applied to an aircrafttype makes it invulnerable. You can damage it until it should explode, but then it will simply land on the spot and will never be destroyable again nor can be ordered to move to a different point while still being selectable.

This post has been edited by Lin Kuei Ominae: Jun 24 2010, 10:04 PM


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