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> Fighters, Trying to figure something out.
Arsenal 121
post Jun 21 2010, 01:51 AM
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I've been trying to figure out how to make the Orca Fighter and the Harpy gunship act in a manner similar to the Rocketeer and Siege Chopper in RA2/Yuri's Revenge.

What I'm trying to do is make them act more like Close Air Support but not make them game breakers. I know I managed to glitch the Jumpjet infantry into staying airborne once but I can't remember what tags I messed with. So any help is appreciated.


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"The soldier who has died due to the failure of his officer is a crime before God. Study hard, young lieutenant. Prepare yourself well. Burn the midnight oil so that in your old age you shall not look down at your hands to find his blood red upon them." - Gen George S. Patton

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KajiTetsushi
post Jun 23 2010, 08:58 AM
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Remove Ammo=5 from the Orca Fighter and Harpy. The landing problem should disappear. They'll seek out targets on their own, though. If the Orca destroys an Attack Buggy, it'll find another target to shoot even if the closest enemy is halfway past the map.

This post has been edited by Chris Ichikawa: Jun 23 2010, 08:59 AM


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