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> Fighters, Trying to figure something out.
Arsenal 121
post Jun 21 2010, 01:51 AM
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I've been trying to figure out how to make the Orca Fighter and the Harpy gunship act in a manner similar to the Rocketeer and Siege Chopper in RA2/Yuri's Revenge.

What I'm trying to do is make them act more like Close Air Support but not make them game breakers. I know I managed to glitch the Jumpjet infantry into staying airborne once but I can't remember what tags I messed with. So any help is appreciated.


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Devastator
post Jun 21 2010, 09:09 PM
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I've always wanted to know how to do that. Thanks for linking the research LKO smile.gif
Now if this is fixed, do you plan on an attempt for an actual siege chopper? (Can deploy from air and fire) Probably tons of exe editing or its impossible.

Okay modding, I'm coming back for you. Thats right, I'm going to start modding again since the TS Modding forum got two topics within the past two days.

This post has been edited by Devastator: Jun 21 2010, 09:12 PM


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Lin Kuei Ominae
post Jun 21 2010, 09:28 PM
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QUOTE (Arsenal 121 @ Jun 21 2010, 07:52 PM) *
One more question: Is it possible to give them secondary weapons?

No. Aircrafttypes don't and can't use a Secondary weapon.

QUOTE (Arsenal 121 @ Jun 21 2010, 07:52 PM) *
I did the balloon hover however at most the Orca Fighter gets one shot off then starts flying around like the pilot's got a wasp in the cockpit.

There are 2 different approaches for the BalloonHover workaround described in the topic.
Only the technique which involves an aircraft with a speed lower/equal 3 can use homing weapons like the Orca Hellfire missiles.
Outgoing from your description it seems that you used the SlowdownDistance=0.01-BalloonHover-Workaround and this special workaround allows only the usage of bombs or proton cannons as the aircrafts weapon. Else it won't fire the weapon and just fly around the target.

So if you want to keep the missiles you have to change them into a proton or bomb similar weapon (reducing the projectile ROT to 1 or 0).
Maybe it also works if you use the reaper split logic to let the aircraft drop a dummy bomb which splits into the actual missile.

QUOTE (Devastator @ Jun 21 2010, 09:09 PM) *
Now if this is fixed, do you plan on an attempt for an actual siege chopper? (Can deploy from air and fire) Probably tons of exe editing or its impossible.

AircraftTypes can't be deployed. They have no code that allows them to use the special deploying logic.

This post has been edited by Lin Kuei Ominae: Jun 21 2010, 09:31 PM


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