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> Fighters, Trying to figure something out.
Arsenal 121
post Jun 21 2010, 01:51 AM
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I've been trying to figure out how to make the Orca Fighter and the Harpy gunship act in a manner similar to the Rocketeer and Siege Chopper in RA2/Yuri's Revenge.

What I'm trying to do is make them act more like Close Air Support but not make them game breakers. I know I managed to glitch the Jumpjet infantry into staying airborne once but I can't remember what tags I messed with. So any help is appreciated.


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"The soldier who has died due to the failure of his officer is a crime before God. Study hard, young lieutenant. Prepare yourself well. Burn the midnight oil so that in your old age you shall not look down at your hands to find his blood red upon them." - Gen George S. Patton

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Arsenal 121
post Jun 21 2010, 07:52 PM
Post #2


Disc Thrower
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Group: Members
Posts: 78
Joined: 3-June 07
From: Misplaced Dallas Native
Member No.: 956
Alliance: GDI
Favorite game: Tiberian Sun



Alright, nice...

One more question: Is it possible to give them secondary weapons?

Okay, I'm going to hold off on the secondary weapons until I can figure out how to fix the Fighters.

I did the balloon hover however at most the Orca Fighter gets one shot off then starts flying around like the pilot's got a wasp in the cockpit.

This post has been edited by Arsenal 121: Jun 21 2010, 08:21 PM


--------------------
"The soldier who has died due to the failure of his officer is a crime before God. Study hard, young lieutenant. Prepare yourself well. Burn the midnight oil so that in your old age you shall not look down at your hands to find his blood red upon them." - Gen George S. Patton

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