
Hum-vee

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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That view point doesnt supprise me having spoken to/played some of "them"
in TD i always found things a bit to fast when i was playing to use walls properly how ever i mainly used them to create passages and chock points in RA on the other hand having never played any one who was good i focused of other things and very rarely built them
In RA2 i mainly uesd them to stop things getting in to my base from unwanted directions and not so much to stop engineer rushes but to stop spys entering buildings like mtech center and to add a extra line of defence for buildings like my CY
In TS i always used walls along with gates again to try to redirect the enemy towards my gates and/or to keep things out, when playing nod however if i wanted a stealth gen theni would never build walls and lazer fences took up to much power when i needed surplus to keep the stealth gen online, even if i did they were just to replace the wall in some areas. As for the firestom walls ive never properly managed to utilise them in multiplayer (despite loving them very much) in a way i would include in future stratagies I liked creating Grand fortresses with oblisk's, laser's or tower's visible above the layers of wall, i many way it kept my base orginised and well kept something which i dont bother to do in the latter games, stoping only to concider hows best to place my defences and try to judge where to place things so the supers cant destroy every thing.
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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