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Devastator
post Apr 20 2010, 12:33 AM
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I'm asking some questions. All in one topic so I don't ask one by one in spamming.

So about some random parts.

How does the FineDiffControl=no I changed it to =Yes and no effect while playing.

Does the Paratrooper=E1 tag work?

When Cyborgs "go bezerk" what happens?

Why do the TS and RA2/YR Rules have "Globals Variable Names"
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Hardcoded questions?

Is it possible for a laser to cause EMP?

(More to come if I need answers)

This post has been edited by Devastator: Apr 29 2010, 08:23 PM


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SeekSomethingNew
post May 4 2010, 01:08 AM
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If i can work out how the RA95 MRJ works, ill consider adding it into HyperPatch.


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Lin Kuei Ominae
post May 4 2010, 09:50 AM
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Since it only shuts down the radar, there should be several ways to code it:
-like the active ion storm, but restricted to a certain range around the vehicle
-like a passive gun that fires an EMP on certain buildings only (radar in this case)
-drawing a special anim over the radar screen when the unit is in range of the players radar

So maybe it's easier for you to code one of these than finding out how RA1 made it work.

The second feature of the MRJ being invisible on the radar can be achieved already.

Though i must say that a MRJ is pretty useless in times of 1920x1080 resolutions, where you don't have to look on the radar anymore as the battlefield screen is big enough to keep an eye on everything.
So imo a better feature would be if it could reshroud the map for the enemy where it moves, so you can hide again your base and important areas. The new shroud should stay even after the MRJ moved away from a position, e.g. you could explain it, that the MRJ deletes the terrain information of the selective area from the enemy radar.

This post has been edited by Lin Kuei Ominae: May 4 2010, 09:57 AM


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Posts in this topic
- Devastator   Modding Research   Apr 20 2010, 12:33 AM
- - BloodReign   berserk will make a unit with that tag when enable...   Apr 20 2010, 05:21 AM
- - Bittah Commander   I'll confirm everything BloodReign just said. ...   Apr 20 2010, 10:17 AM
- - CCHyper   What is this, i dont even...   Apr 20 2010, 11:28 PM
- - Devastator   Okay. Are there any YR object keys that work in TS...   Apr 20 2010, 11:59 PM
- - BloodReign   you can give debris to buildings. just try tags on...   Apr 21 2010, 05:53 AM
- - CCHyper   Maybe its worth me documenting all applicable keys...   Apr 27 2010, 12:45 PM
- - Revolutionary   QUOTE (CCHyper @ Apr 27 2010, 01:45 PM) M...   Apr 27 2010, 06:13 PM
- - Crimsonum   Some flags are indeed documented in ModEnc from a ...   Apr 27 2010, 06:25 PM
- - Nighthawk   QUOTE ewww ModEnc, id help make some of it more TS...   Apr 28 2010, 09:10 AM
- - CCHyper   Indeed, they are in dire help of TS modders to upd...   Apr 28 2010, 07:05 PM
- - Devastator   So can we get back on topic? Although from now on,...   Apr 28 2010, 09:06 PM
- - CCHyper   I have something interesting, but i dont feel like...   Apr 29 2010, 07:40 PM
- - Devastator   It's now called Modding Research completely fo...   Apr 29 2010, 08:24 PM
- - Revolutionary   for the mouse edit the mouse.shp which is in the c...   Apr 30 2010, 12:10 PM
- - Devastator   Thanks for the info Rev.   Apr 30 2010, 09:01 PM
- - Apache   Q:Is it possible to get a working MRJ? I also am ...   May 2 2010, 11:03 PM
|- - Lin Kuei Ominae   QUOTE (Apache @ May 3 2010, 12:03 AM) Q:I...   May 3 2010, 08:22 AM
- - Apache   So maybe hacking would fix that? You mentioned Ar...   May 3 2010, 09:02 PM
|- - Apache   QUOTE (Lin Kuei Ominae @ May 4 2010, 02:5...   May 4 2010, 10:11 PM
|- - Lin Kuei Ominae   QUOTE (Apache @ May 4 2010, 11:11 PM) ? I...   May 5 2010, 09:25 AM
- - CCHyper   If it was to shroud an area, then it would be a Mo...   May 4 2010, 01:19 PM
- - Apache   I didn't say I wanted one. I was just asking i...   May 6 2010, 10:19 PM
- - Devastator   So whats up with wake.shp and wake2.shp in tem.mix...   May 6 2010, 10:45 PM
- - Apache   QUOTE (TS Rules)Wake=WAKE2 ;wake e...   May 7 2010, 12:40 AM
- - Cat-a-strobe-ic Dj   QUOTE (CCHyper @ May 4 2010, 02:19 PM) If...   May 7 2010, 03:42 PM


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