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> TS Dam Break (2-4)
Devastator
post Apr 26 2010, 09:14 PM
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Sorry that you may notice I was on all night. I was posting this last night and I never got to log off and it was still posting.

So here it is.
Actually the GDI Mission where you destroy Vega's dams just edited for MP.

Area where you start.
Attached Image

Area where Vega's second base was.
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Area between those ^
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Area at bottom-right corner.
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Area where Vega's base before the dams were.
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And the area where the small city was.
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So if ACTUALLY used in a mod, credits go to WW.
No I'm only doing this with three or four TS and FS maps.

Attached File  Dam_Break.zip ( 78.58K ) Number of downloads: 349


This post has been edited by Devastator: Apr 26 2010, 09:31 PM


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SeekSomethingNew
post Apr 28 2010, 07:10 PM
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QUOTE (BloodReign @ Apr 28 2010, 03:36 AM) *
WW used a beefed up version of the RMG and did touch work an editor. which is why the levels are so plain.

No... Westwood had a in house editor. Imagine the TS visual engine (actualy quite fast and powerful) with windows GUI and a nifty "sandbox" mode too. I have spoke to quite a few of the scenario creators.


QUOTE (Revolutionary @ Apr 28 2010, 08:40 AM) *
This is going of topic now but what i heard was the RMG was never beefed up but used parts of the "code" left over from the ingame map editor. it could be possible it was RMG then into ingame editor thought then is when it would be interesting to ask one of the old devs

either/any way WW had a map editor which understood TS more than final sun has ever done.

TS still contains code that is able to write nearly every type of value it reads from INIs, the RMG is not the map editor itself, but it uses the *Write_INI() etc functions that the inhouse editor used.

Before anyone asks, it is very much possible to turn the TS "as is" into a scenario editor, and no, im not doing it.

This post has been edited by CCHyper: Apr 28 2010, 07:11 PM


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Posts in this topic
- Devastator   TS Dam Break (2-4)   Apr 26 2010, 09:14 PM
- - CCHyper   Its not a orignal map, so i dont really need to co...   Apr 27 2010, 12:48 PM
- - Revolutionary   Personaly i dont know why so many people have conv...   Apr 27 2010, 06:02 PM
|- - ^Rampastein   QUOTE (Revolutionary @ Apr 27 2010, 09:02...   Apr 27 2010, 07:13 PM
- - Devastator   QUOTE (^Rampastein)have been detailed much better ...   Apr 27 2010, 07:20 PM
- - Revolutionary   There a few of the firestorm maps which i dont thi...   Apr 27 2010, 07:24 PM
- - BloodReign   WW used a beefed up version of the RMG and did tou...   Apr 28 2010, 02:36 AM
- - Revolutionary   This is going of topic now but what i heard was th...   Apr 28 2010, 07:40 AM
- - Team Black   THis map was already converted into a firestorm mu...   Apr 28 2010, 11:38 AM
|- - Ixith   QUOTE (Team Black @ Apr 28 2010, 07:38 AM...   Apr 28 2010, 04:05 PM
- - Revolutionary   ive seen it in a few mod too I think it was also ...   Apr 28 2010, 03:58 PM
|- - Orac   QUOTE (CCHyper @ Apr 29 2010, 07:10 AM) B...   May 8 2010, 08:26 PM
- - Devastator   I've wondered from Bloodreign's post...thi...   Apr 28 2010, 09:11 PM
- - Aro   Well obviously they had different programs than wh...   Apr 28 2010, 10:30 PM
- - CCHyper   For RA2 and YR only, near the end they made the sc...   Apr 29 2010, 07:42 PM
- - Apache   Thats a bit of a bump Orac. FinalSun? Just be gla...   May 8 2010, 08:49 PM
- - Devastator   Marble madness helps with cliff/shore errors along...   May 8 2010, 09:23 PM


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