QUOTE (BloodReign @ Apr 28 2010, 03:36 AM)

WW used a beefed up version of the RMG and did touch work an editor. which is why the levels are so plain.
No... Westwood had a in house editor. Imagine the TS visual engine (actualy quite fast and powerful) with windows GUI and a nifty "sandbox" mode too. I have spoke to quite a few of the scenario creators.
QUOTE (Revolutionary @ Apr 28 2010, 08:40 AM)

This is going of topic now but what i heard was the RMG was never beefed up but used parts of the "code" left over from the ingame map editor. it could be possible it was RMG then into ingame editor thought then is when it would be interesting to ask one of the old devs
either/any way WW had a map editor which understood TS more than final sun has ever done.
TS still contains code that is able to write nearly every type of value it reads from INIs, the RMG is not the map editor itself, but it uses the *Write_INI() etc functions that the inhouse editor used.
Before anyone asks, it is very much possible to turn the TS "as is" into a scenario editor, and no, im not doing it.
This post has been edited by CCHyper: Apr 28 2010, 07:11 PM