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> Modding Research, all in one topic.
Devastator
post Apr 20 2010, 12:33 AM
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I'm asking some questions. All in one topic so I don't ask one by one in spamming.

So about some random parts.

How does the FineDiffControl=no I changed it to =Yes and no effect while playing.

Does the Paratrooper=E1 tag work?

When Cyborgs "go bezerk" what happens?

Why do the TS and RA2/YR Rules have "Globals Variable Names"
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Hardcoded questions?

Is it possible for a laser to cause EMP?

(More to come if I need answers)

This post has been edited by Devastator: Apr 29 2010, 08:23 PM


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Revolutionary
post Apr 27 2010, 06:13 PM
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QUOTE (CCHyper @ Apr 27 2010, 01:45 PM) *
Maybe its worth me documenting all applicable keys in TS into a HP documentation


that would be good however it would be nice if (however unnessecary for your patch) if we were told that of which didnt work in normal TS and which you "added"
if you did it could be a great modding resource for all (and the notes would make it easy-er for just-TS/own edited TS(/ets users i supose however it has been a long time since i have seen any one use the once branded savour of TS modding) TS Modders

QUOTE (CCHyper @ Apr 27 2010, 01:45 PM) *
, and linking to the ModEnc description...

ewww ModEnc, id help make some of it more TS related/appropriate(some articals are rubbish, i dont care about it not working in RA2 i want to see what it does in ts) generaly i avoid it, and many of the RA2 (better say RA2:YR or knowing some they'll get upset) modders who use it /edit it



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Posts in this topic
- Devastator   Modding Research   Apr 20 2010, 12:33 AM
- - BloodReign   berserk will make a unit with that tag when enable...   Apr 20 2010, 05:21 AM
- - Bittah Commander   I'll confirm everything BloodReign just said. ...   Apr 20 2010, 10:17 AM
- - CCHyper   What is this, i dont even...   Apr 20 2010, 11:28 PM
- - Devastator   Okay. Are there any YR object keys that work in TS...   Apr 20 2010, 11:59 PM
- - BloodReign   you can give debris to buildings. just try tags on...   Apr 21 2010, 05:53 AM
- - CCHyper   Maybe its worth me documenting all applicable keys...   Apr 27 2010, 12:45 PM
- - Crimsonum   Some flags are indeed documented in ModEnc from a ...   Apr 27 2010, 06:25 PM
- - Nighthawk   QUOTE ewww ModEnc, id help make some of it more TS...   Apr 28 2010, 09:10 AM
- - CCHyper   Indeed, they are in dire help of TS modders to upd...   Apr 28 2010, 07:05 PM
- - Devastator   So can we get back on topic? Although from now on,...   Apr 28 2010, 09:06 PM
- - CCHyper   I have something interesting, but i dont feel like...   Apr 29 2010, 07:40 PM
- - Devastator   It's now called Modding Research completely fo...   Apr 29 2010, 08:24 PM
- - Revolutionary   for the mouse edit the mouse.shp which is in the c...   Apr 30 2010, 12:10 PM
- - Devastator   Thanks for the info Rev.   Apr 30 2010, 09:01 PM
- - Apache   Q:Is it possible to get a working MRJ? I also am ...   May 2 2010, 11:03 PM
|- - Lin Kuei Ominae   QUOTE (Apache @ May 3 2010, 12:03 AM) Q:I...   May 3 2010, 08:22 AM
- - Apache   So maybe hacking would fix that? You mentioned Ar...   May 3 2010, 09:02 PM
- - CCHyper   If i can work out how the RA95 MRJ works, ill cons...   May 4 2010, 01:08 AM
|- - Lin Kuei Ominae   Since it only shuts down the radar, there should b...   May 4 2010, 09:50 AM
|- - Apache   QUOTE (Lin Kuei Ominae @ May 4 2010, 02:5...   May 4 2010, 10:11 PM
|- - Lin Kuei Ominae   QUOTE (Apache @ May 4 2010, 11:11 PM) ? I...   May 5 2010, 09:25 AM
- - CCHyper   If it was to shroud an area, then it would be a Mo...   May 4 2010, 01:19 PM
- - Apache   I didn't say I wanted one. I was just asking i...   May 6 2010, 10:19 PM
- - Devastator   So whats up with wake.shp and wake2.shp in tem.mix...   May 6 2010, 10:45 PM
- - Apache   QUOTE (TS Rules)Wake=WAKE2 ;wake e...   May 7 2010, 12:40 AM
- - Cat-a-strobe-ic Dj   QUOTE (CCHyper @ May 4 2010, 02:19 PM) If...   May 7 2010, 03:42 PM


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