IPB

Welcome Guest ( Log In | Register )


> Got A Broken TD WIP., And I'm a TS player.
Devastator
post Apr 9 2010, 08:36 PM
Post #1


Commando
Group Icon

Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun



So I created my FIRST map for TD.
First it worked, I won.

I edited it because you were GDI, but it was in the Nod section of "New Missions"
I fixed some shore errors. blushing.gif

Sadly I cannot post pics. I could ingame, but it freezes to a black screen.
Not pics from the editor either.

So someone could take a look (Oh and it's small)
Attached File  Broken_WIP.zip ( 1.61K ) Number of downloads: 309


The thing is, I'm a TS player. cool.gif


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Nyerguds
post Apr 10 2010, 05:17 PM
Post #2


Cyborg
Group Icon

Group: Members
Posts: 370
Joined: 22-October 06
From: Flanders (Belgium)
Member No.: 97
Alliance: Nod
Favorite game: Tiberian Dawn



Yeah, the ini file doesn't contain the terrain... that's in the .bin file.

On to errors...

-no start waypoint (#26) set, meaning your screen always starts in the upper left corner
-BuildLevel set to 99, which gives odd bugs because it allows you to build normally unbuildable stuff. Maximum should be 98.
-don't place helis on a map. It doesn't work (they're not Units, and an [Aircraft] section doesn't work), and pre-placed helipads get a helicopter automatically anyway.
-The oddly-placed Neutral radar overlaps with the Nod one. Please, remember to leave 1 cell below all buildings for the concrete bibs they get ingame. Same problem for the GDI Weapons Factory being too close to the advanced power plant.
-Nod's base has insufficient power. The obelisk will never work.
-Nod has no creation commands whatsoever, meaning they will never build anything. They also don't get a nuke just by giving them a Temple, btw.
-there's no lose trigger. The game will go on endlessly even if all your stuff is destroyed.
-Since there's no lose trigger in general, there's obviously also no lose trigger connected to the village, meaning that its destruction doesn't matter at all.
-the Win trigger somehow has a Repeat status set ("1" at the end instead of "0"). Now, this isn't a real problem, but I'm pretty sure you can only win once, so it's really not needed.

This post has been edited by Nyerguds: Apr 10 2010, 09:12 PM


--------------------
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 20th June 2025 - 01:42 PM


XGhozt.com