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> Volcano WIP., New map.
Daroach
post Feb 26 2010, 06:17 PM
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Hello.

I've mainly done .ini editing until I went through my folders and found an old map I wanted to finish.

I started over again because the map had the wrong height setting. rolleyes.gif

I've so far done much to the lower/southen region of the map.

Story: An extinct volcano stands but, due to over population and tiberum, a tib' vainhole is in the crater and because of a hydroelectric dam, a petrol station and a gypsy camp, the place is of real danger.

In order: Petrol station and camp, brige and player 2 start, old GDI base and more of player 2 start, dam and then mini map with player 1 start and special cannal (I will explain when map is finished).

EDIT: Sorry for bitmap pics! Also, pic 4 has player 4 start. Pics are backward so first pic in post is last pic.

This post has been edited by Cat-a-strobe-ic Dj: Feb 26 2010, 06:46 PM


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Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
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Crimsonum
post Feb 27 2010, 07:51 AM
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It looks like a basic map I would've done years ago. To improve it, here are some suggestions:
1. Water doesn't run uphill wink1.gif
2. Avoid line-straight cliff walls, try to make them more natural with curves (not too many, exaggarating is never good either)
3. Be careful when you place shore tiles, I can already see errors in the shoreline.
4. Old C&C1 building ruins don't look too good on the rocky ground. Try not to fill an area with only one ground type, but use a combination of, for example, clear, sand and rocky.
5. Try to make the Tiberium fields less bland. You can select different Tiberium overlays from Special/Overlay -> All Overlay. Overlays TIB01-TIB12 are the green Riparius Tiberium (TIB13-TIB20 and TIB2_13-TIB2_20 are used for the slopes, be careful when placing these, because it may crash the game if done wrong), while TIB2_01-TIB2_12 are the blue Vinifera Tiberium.
6. Tiberium doesn't look good on paved road. It cannot grow there on its own, so it doesn't make sense why Tiberium should be there at all.
7. Slopes. Same with cliffs, try to make them more natural by making them less rectangular. Also, I recommend you to add more slopes/ditches around to make the terrain look less even wink1.gif

Now there's a few tongue.gif Good luck with your map smile.gif

EDIT: 600th post!!! :O

This post has been edited by Crimsonum: Feb 27 2010, 07:51 AM
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Daroach
post Feb 27 2010, 03:50 PM
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Thanks for the commp smile.gif .

QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM) *
It looks like a basic map I would've done years ago. To improve it, here are some suggestions:
1. Water doesn't run uphill wink1.gif

The explanation is that a nod device is pulling water up the cannal.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM) *
2. Avoid line-straight cliff walls, try to make them more natural with curves (not too many, exaggarating is never good either)

I'll fix that, thanks.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM) *
3. Be careful when you place shore tiles, I can already see errors in the shoreline.

Can you? can you tell me what they are please, thanks.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM) *
4. Old C&C1 building ruins don't look too good on the rocky ground. Try not to fill an area with only one ground type, but use a combination of, for example, clear, sand and rocky.

Sure thing. I will fix it.

QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM) *
5. Try to make the Tiberium fields less bland. You can select different Tiberium overlays from Special/Overlay -> All Overlay. Overlays TIB01-TIB12 are the green Riparius Tiberium (TIB13-TIB20 and TIB2_13-TIB2_20 are used for the slopes, be careful when placing these, because it may crash the game if done wrong), while TIB2_01-TIB2_12 are the blue Vinifera Tiberium.

I was just afraid I would get the wrong tib. (THere are some red Tiberium, green Tiberium but are blue in game and others).

QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM) *
6. Tiberium doesn't look good on paved road. It cannot grow there on its own, so it doesn't make sense why Tiberium should be there at all.

I tried to go for an "out of control" look but I'll keep it till later I think.

QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM) *
7. Slopes. Same with cliffs, try to make them more natural by making them less rectangular. Also, I recommend you to add more slopes/ditches around to make the terrain look less even wink1.gif

Sure. Will be fixed.


--------------------

Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
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Posts in this topic
- Cat-a-strobe-ic Dj   Volcano WIP.   Feb 26 2010, 06:17 PM
- - Crimsonum   QUOTE Can you? can you tell me what they are pleas...   Feb 27 2010, 07:25 PM
- - Cat-a-strobe-ic Dj   Bump but for good reason! Update to map: fi...   Mar 24 2010, 08:40 PM
- - Devestator   At the veinholes, you could actually go to veins a...   Mar 24 2010, 09:08 PM
- - BloodReign   last picture you use a building that is only meant...   Mar 28 2010, 08:53 PM
- - Devestator   You only gave the billboard that name to try and i...   Mar 28 2010, 09:27 PM
|- - Cat-a-strobe-ic Dj   QUOTE (Devestator @ Mar 28 2010, 10:27 PM...   Mar 29 2010, 03:39 PM
- - Devestator   Ooh I know many things I could do to my maps that ...   Mar 29 2010, 09:14 PM
|- - Cat-a-strobe-ic Dj   QUOTE (Devestator @ Mar 29 2010, 10:14 PM...   Apr 4 2010, 07:10 AM
- - BloodReign   For a direct example I refer you to my map: http:/...   Apr 4 2010, 05:21 PM
- - Devestator   The tutorial... Did it work because in finalsun I ...   Apr 4 2010, 09:23 PM
- - BloodReign   final sun will not show the new color only way to ...   Apr 4 2010, 09:54 PM
- - Devestator   Ugh! How do I know which tiberium to pick for ...   Apr 4 2010, 09:56 PM
- - Cat-a-strobe-ic Dj   I was hoping not to use red tiberium, but anyway.....   Apr 8 2010, 07:42 PM
- - Darkstorm   It looks a little too balanced, to equal, the eye ...   Apr 8 2010, 08:41 PM
- - BloodReign   here is a tip if you have a mod installed have a s...   Apr 9 2010, 04:28 PM


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