Thanks for the commp

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QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM)

It looks like a basic map I would've done years ago. To improve it, here are some suggestions:
1. Water doesn't run uphill

The explanation is that a nod device is pulling water up the cannal.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM)

2. Avoid line-straight cliff walls, try to make them more natural with curves (not too many, exaggarating is never good either)
I'll fix that, thanks.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM)

3. Be careful when you place shore tiles, I can already see errors in the shoreline.
Can you? can you tell me what they are please, thanks.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM)

4. Old C&C1 building ruins don't look too good on the rocky ground. Try not to fill an area with only one ground type, but use a combination of, for example, clear, sand and rocky.
Sure thing. I will fix it.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM)

5. Try to make the Tiberium fields less bland. You can select different Tiberium overlays from Special/Overlay -> All Overlay. Overlays TIB01-TIB12 are the green Riparius Tiberium (TIB13-TIB20 and TIB2_13-TIB2_20 are used for the slopes, be careful when placing these, because it may crash the game if done wrong), while TIB2_01-TIB2_12 are the blue Vinifera Tiberium.
I was just afraid I would get the wrong tib. (THere are some red Tiberium, green Tiberium but are blue in game and others).
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM)

6. Tiberium doesn't look good on paved road. It cannot grow there on its own, so it doesn't make sense why Tiberium should be there at all.
I tried to go for an "out of control" look but I'll keep it till later I think.
QUOTE (Crimsonum @ Feb 27 2010, 07:51 AM)

7. Slopes. Same with cliffs, try to make them more natural by making them less rectangular. Also, I recommend you to add more slopes/ditches around to make the terrain look less even

Sure. Will be fixed.