
Hum-vee

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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As you may know i am working on gathering a collection of tutorials on hex/exe editing for the CnC games. whilst i was looking in the Tiberian sun game.exe using IDA Pro i decided to look up the string "Firestorm" and then GAFSDF (firestorm wall) when i found it it was next to GAWALL and NAWALL. More to the point i knew all 3 had hardcodded values (gdi/nod wall to do with howthey are built, FS wall its cost) although i dont have enough knowledge on the subject i noticed that GAFSDF had a referance to Cost . It occured to me that i have never seen an attemp at a proper list of Hard Coddings for any cnc game.
The question is are there more hardcoded rules changes you have found or can you help identify what has changed?
Rules Related GAWALL, GAFSDF & NAWALL: cost=250, GuardRange=5 E2: Explodes=Yes NAPOST & NAFNCE: BaseNormal=false HMEC: strength=1200 (1250?) 155mm: ROF=150 & Speed=115. ARTYHE: Made weaker FIRE3: (i assume this should be here)
Superweapon Related Droppods= only E1 and E2 to be droped, pod.shp emp: PULSEBALL
Other (and those which i dont know if they should be included under rules) CARYLAND & DROPLAND METSMALL & METLARGE APC: searches for APCW to use a "in water" version. only 3 tower upgrades GAPLUG: GAPLUG 2, 3, 4 and [nothing] for AI construction rules IONSTORM VEINHOLE, Tiberium (can have more than 1,3/4) Civ buildings, units cars, mutant creatures (the list would be to long) CollateralDamageCoefficient INVISO: must be to do with tag being linked to the "animation" GDIFACTORY, NODFACTORY, RADAR, BARRACKS, TECH & FACTORY (posibly, ill try to confirm it) XGRYSML1, XGRYMED1 & XGRYMED2 GasCloudM1
This post has been edited by Revolutionary: Feb 16 2010, 08:19 PM
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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