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> Hard Coddings (i know it has been asked before)
Revolutionary
post Jan 30 2010, 06:45 PM
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Favorite game: Tiberian Sun



As you may know i am working on gathering a collection of tutorials on hex/exe editing for the CnC games. whilst i was looking in the Tiberian sun game.exe using IDA Pro i decided to look up the string "Firestorm" and then GAFSDF (firestorm wall) when i found it it was next to GAWALL and NAWALL. More to the point i knew all 3 had hardcodded values (gdi/nod wall to do with howthey are built, FS wall its cost) although i dont have enough knowledge on the subject i noticed that GAFSDF had a referance to Cost . It occured to me that i have never seen an attemp at a proper list of Hard Coddings for any cnc game.


The question is are there more hardcoded rules changes you have found or can you help identify what has changed?

Rules Related
GAWALL, GAFSDF & NAWALL: cost=250, GuardRange=5
E2: Explodes=Yes
NAPOST & NAFNCE: BaseNormal=false
HMEC: strength=1200 (1250?)
155mm: ROF=150 & Speed=115.
ARTYHE: Made weaker
FIRE3: (i assume this should be here)

Superweapon Related
Droppods= only E1 and E2 to be droped, pod.shp
emp: PULSEBALL


Other (and those which i dont know if they should be included under rules)
CARYLAND & DROPLAND
METSMALL & METLARGE
APC: searches for APCW to use a "in water" version.
only 3 tower upgrades
GAPLUG: GAPLUG 2, 3, 4 and [nothing] for AI construction rules
IONSTORM
VEINHOLE, Tiberium (can have more than 1,3/4)
Civ buildings, units cars, mutant creatures (the list would be to long)
CollateralDamageCoefficient
INVISO: must be to do with tag being linked to the "animation"
GDIFACTORY, NODFACTORY, RADAR, BARRACKS, TECH & FACTORY (posibly, ill try to confirm it)
XGRYSML1, XGRYMED1 & XGRYMED2
GasCloudM1

This post has been edited by Revolutionary: Feb 16 2010, 08:19 PM


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Crimsonum
post Feb 16 2010, 07:34 AM
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QUOTE
HMEC:
-hardcoded strength of 1250 iirc


Is this really true? I once changed the strength (was 800 in rules.ini) to 1000, and I thought it did get stronger. Of course I could just have thought it up myself rolleyes.gif

EDIT: There's likely something hardcoded about the Technician too. For example, it only gets spawned from certain units/structures when they get destroyed/sold. These include the Juggernaut. Even then, it's more likely to get a E1 than a CTECH out of the object. Oh, and I noticed the CTECH has no image= flag, yet it uses the Civ 3 image. In Firestorm, the Technician displays an empty frame while firing when panicked. There's no change in Firestrm.ini or artfs.ini relating to the CTECH weapon/sequence whatsoever, so I have no idea what causes this one either.

Another bug/hardcoded thing would be the Construction Yard. When sold, you get no infantry out of it, like you do when you sell any other building with crewed=yes.

I don't know whether these are just bugs or hardcoded stuff, as I have no access to the exe atm.

This post has been edited by Crimsonum: Feb 16 2010, 08:50 AM
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Rampastring
post Feb 16 2010, 02:44 PM
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QUOTE (Crimsonum @ Feb 16 2010, 09:34 AM) *
Is this really true? I once changed the strength (was 800 in rules.ini) to 1000, and I thought it did get stronger.

It is, haven't you read the patch notes? wink1.gif
QUOTE
Tiberian Sun Patch
Version 2.03
May 31, 2000

Changes in V. 2.03
------------------
- Fixed bug that could have a negative impact on game
performance at the beginning of a multiplayer game.

- Fixed bug that could cause the game to lock up if a player
sold their last building after surrendering.

- Fixed bug that allowed cheating players to lock their opponent's
harvesters out of their own refineries.

- Mammoth Mk II hit points changed from 800 to 1200.

- Fixed a condition where a multiplayer disconnect would
occasionally fail to be reported.

So, Revolunionary should change the strength from the hardcoded list from 1250 to 1200.

I could also probably check the technician thing.. except that I got hit by pneumonia some days ago and I'm too lazy to move to the other PC where I have all the necessary tools for EXEs.. I just got some intravascular medicine for it -.-'

This post has been edited by ^Rampastein: Feb 16 2010, 02:50 PM


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Posts in this topic
- Revolutionary   Hard Coddings (i know it has been asked before)   Jan 30 2010, 06:45 PM
- - Lin Kuei Ominae   i think you've listed already everything, exce...   Jan 30 2010, 07:04 PM
- - CCHyper   - Cost of all 3 walls is hardcoded to 250. - Coll...   Jan 30 2010, 07:38 PM
- - Revolutionary   updated list all so far Rules Related GAWALL, GAF...   Jan 30 2010, 08:31 PM
- - CCHyper   - GACTWR is not hardcoded, possible the upgrade li...   Jan 31 2010, 11:03 AM
- - Revolutionary   updated list (i changes GACTWR to only 3 tower u...   Jan 31 2010, 12:42 PM
- - jadems   After a quick run through the TS/FS campaigns, via...   Feb 1 2010, 09:52 AM
- - CCHyper   You sure? I cant find any exceptions to where it w...   Feb 1 2010, 08:53 PM
- - Bittah Commander   I don't think so... The Stealth Tank has 180 h...   Feb 1 2010, 11:38 PM
- - CabalCore   Can stuff that are hardcoded, Be changed in the EX...   Feb 2 2010, 02:29 AM
|- - Bittah Commander   Did you change the strength in rules.ini or firest...   Feb 2 2010, 10:21 AM
- - jadems   oh, mm, i don't know. Playing firestorm, i mad...   Feb 2 2010, 09:30 AM
- - CabalCore   Well, the reason i asked the previous question, wa...   Feb 2 2010, 07:56 PM
- - jadems   I changed rules. and now that you mentioned it, I ...   Feb 2 2010, 08:29 PM
- - 2kool4u526   It does take a lot to ADD a color, but to turn the...   Feb 3 2010, 12:30 AM
- - Revolutionary   if you want to do it properly http://www.tiberium...   Feb 3 2010, 05:18 PM
- - jadems   oh, gosh, I'm such a dummy. I totally forgot a...   Feb 4 2010, 08:59 AM
- - Blackhand Commando   What I know: APCW can't have a turret, else o...   Feb 8 2010, 09:00 PM
|- - CCHyper   QUOTE (Blackhand Commando @ Feb 8 2010, 09...   Feb 9 2010, 12:40 PM
|- - Revolutionary   QUOTE (Blackhand Commando @ Feb 8 2010, 09...   Feb 9 2010, 04:25 PM
- - Revolutionary   well its been a while since i played firestorm i...   Feb 16 2010, 12:21 PM
- - Crimsonum   QUOTE [CTECH] Name=Technician Image=CIV3 Category=...   Feb 16 2010, 12:39 PM
- - CCHyper   QUOTE (Revolutionary @ Feb 16 2010, 12:21...   Feb 16 2010, 08:43 PM
|- - Revolutionary   Perhaps there was a hardcodding which the devs rem...   Feb 16 2010, 09:08 PM
- - CCHyper   The same logic for this is also in the release ver...   Feb 16 2010, 11:56 PM
- - Crimsonum   Well, the mutants were supposed to originally play...   Feb 17 2010, 07:59 AM


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