IPB

Welcome Guest ( Log In | Register )


> Hard Coddings (i know it has been asked before)
Revolutionary
post Jan 30 2010, 06:45 PM
Post #1


Hum-vee
Group Icon

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun



As you may know i am working on gathering a collection of tutorials on hex/exe editing for the CnC games. whilst i was looking in the Tiberian sun game.exe using IDA Pro i decided to look up the string "Firestorm" and then GAFSDF (firestorm wall) when i found it it was next to GAWALL and NAWALL. More to the point i knew all 3 had hardcodded values (gdi/nod wall to do with howthey are built, FS wall its cost) although i dont have enough knowledge on the subject i noticed that GAFSDF had a referance to Cost . It occured to me that i have never seen an attemp at a proper list of Hard Coddings for any cnc game.


The question is are there more hardcoded rules changes you have found or can you help identify what has changed?

Rules Related
GAWALL, GAFSDF & NAWALL: cost=250, GuardRange=5
E2: Explodes=Yes
NAPOST & NAFNCE: BaseNormal=false
HMEC: strength=1200 (1250?)
155mm: ROF=150 & Speed=115.
ARTYHE: Made weaker
FIRE3: (i assume this should be here)

Superweapon Related
Droppods= only E1 and E2 to be droped, pod.shp
emp: PULSEBALL


Other (and those which i dont know if they should be included under rules)
CARYLAND & DROPLAND
METSMALL & METLARGE
APC: searches for APCW to use a "in water" version.
only 3 tower upgrades
GAPLUG: GAPLUG 2, 3, 4 and [nothing] for AI construction rules
IONSTORM
VEINHOLE, Tiberium (can have more than 1,3/4)
Civ buildings, units cars, mutant creatures (the list would be to long)
CollateralDamageCoefficient
INVISO: must be to do with tag being linked to the "animation"
GDIFACTORY, NODFACTORY, RADAR, BARRACKS, TECH & FACTORY (posibly, ill try to confirm it)
XGRYSML1, XGRYMED1 & XGRYMED2
GasCloudM1

This post has been edited by Revolutionary: Feb 16 2010, 08:19 PM


--------------------
CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Lin Kuei Ominae
post Jan 30 2010, 07:04 PM
Post #2


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



i think you've listed already everything, except
VEINHOLE
-iirc you can't create a second veinhole

Droppod SW
-E1 and E2 are hardcoded to be used
-pod.shp is hardcoded to be used as the decending pod

QUOTE (Revolutionary @ Jan 30 2010, 07:45 PM) *
The question is are there more hardcoded rules changes you have found or can you help identify what has changed?
Amphibious-APC

If the game finds a unit with the ID "APC" it searches for another file with the suffix w "APCW" and uses this version for the water movement. I don't think there's anything else hardcoded for the APC.

QUOTE (Revolutionary @ Jan 30 2010, 07:45 PM) *
METSMALL (something to do with why entries are missing)
METLARGE

Both are used by the triggered meteor shower using Action "58 Meteor Shower At..."
If one is missing in the ini coding, the game freezes (no IE) when it tries to spawn the meteor.

QUOTE (Revolutionary @ Jan 30 2010, 07:45 PM) *
GAWALL (buildable in strips)
NAWALL
GAFSDF (cost)

all hardcoded to have GuardRange=5 to create the 5 walls in a row.

HMEC:
-hardcoded strength of 1250 iirc

155mm:
-hardcoded ROF

CARYLAND
DROPLAND
-is one of them missing, you get an IE
-used by landing dropship and carryall

NAPOST
NAFNCE
-hardcoded to make the laser fence logic work on them


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- Revolutionary   Hard Coddings (i know it has been asked before)   Jan 30 2010, 06:45 PM
- - CCHyper   - Cost of all 3 walls is hardcoded to 250. - Coll...   Jan 30 2010, 07:38 PM
- - Revolutionary   updated list all so far Rules Related GAWALL, GAF...   Jan 30 2010, 08:31 PM
- - CCHyper   - GACTWR is not hardcoded, possible the upgrade li...   Jan 31 2010, 11:03 AM
- - Revolutionary   updated list (i changes GACTWR to only 3 tower u...   Jan 31 2010, 12:42 PM
- - jadems   After a quick run through the TS/FS campaigns, via...   Feb 1 2010, 09:52 AM
- - CCHyper   You sure? I cant find any exceptions to where it w...   Feb 1 2010, 08:53 PM
- - Bittah Commander   I don't think so... The Stealth Tank has 180 h...   Feb 1 2010, 11:38 PM
- - CabalCore   Can stuff that are hardcoded, Be changed in the EX...   Feb 2 2010, 02:29 AM
|- - Bittah Commander   Did you change the strength in rules.ini or firest...   Feb 2 2010, 10:21 AM
- - jadems   oh, mm, i don't know. Playing firestorm, i mad...   Feb 2 2010, 09:30 AM
- - CabalCore   Well, the reason i asked the previous question, wa...   Feb 2 2010, 07:56 PM
- - jadems   I changed rules. and now that you mentioned it, I ...   Feb 2 2010, 08:29 PM
- - 2kool4u526   It does take a lot to ADD a color, but to turn the...   Feb 3 2010, 12:30 AM
- - Revolutionary   if you want to do it properly http://www.tiberium...   Feb 3 2010, 05:18 PM
- - jadems   oh, gosh, I'm such a dummy. I totally forgot a...   Feb 4 2010, 08:59 AM
- - Blackhand Commando   What I know: APCW can't have a turret, else o...   Feb 8 2010, 09:00 PM
|- - CCHyper   QUOTE (Blackhand Commando @ Feb 8 2010, 09...   Feb 9 2010, 12:40 PM
|- - Revolutionary   QUOTE (Blackhand Commando @ Feb 8 2010, 09...   Feb 9 2010, 04:25 PM
- - Crimsonum   QUOTE HMEC: -hardcoded strength of 1250 iirc Is t...   Feb 16 2010, 07:34 AM
|- - ^Rampastein   QUOTE (Crimsonum @ Feb 16 2010, 09:34 AM)...   Feb 16 2010, 02:44 PM
- - Revolutionary   well its been a while since i played firestorm i...   Feb 16 2010, 12:21 PM
- - Crimsonum   QUOTE [CTECH] Name=Technician Image=CIV3 Category=...   Feb 16 2010, 12:39 PM
- - CCHyper   QUOTE (Revolutionary @ Feb 16 2010, 12:21...   Feb 16 2010, 08:43 PM
|- - Revolutionary   Perhaps there was a hardcodding which the devs rem...   Feb 16 2010, 09:08 PM
- - CCHyper   The same logic for this is also in the release ver...   Feb 16 2010, 11:56 PM
- - Crimsonum   Well, the mutants were supposed to originally play...   Feb 17 2010, 07:59 AM


Reply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 12th May 2025 - 09:41 AM


XGhozt.com