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> Solved Some Ingame Lag, a way to prevent some ingame lag
CabalCore
post Jan 22 2010, 06:10 PM
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Minigunner
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Posts: 19
Joined: 13-October 09
From: Georgia
Member No.: 1,640
Favorite game: Tiberian Sun



I discovered something interesting while messing with the Rules.ini and Firestrm.ini, some weapons and warheads have the "Bright=true or Bright=yes" for some reason with these on it causes ingame lag on modern day computers, a good example is when u destroy a laser fence post with a large laser fencing section it creates a whole lot of lag and it could get annoying to prevent this, simply set "Bright=false or Bright=no" to all weapons and warheads and it stops a lots of lag, though it may prevent some lag when u destroy something, it does not stop all the lag issues with the game on modern computers, i just thought this might be helpful. smile.gif
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CabalCore
post Jan 24 2010, 10:14 PM
Post #2


Minigunner
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Group: Members
Posts: 19
Joined: 13-October 09
From: Georgia
Member No.: 1,640
Favorite game: Tiberian Sun



Yeah, to me the terrain lighting from weapons i bearly notice anyway, Idc if i have to take those off to reduce lag, but the ddraw.dll dont work for me, my hope is in the Hyperpatch and the fixing of the waveclass issues =)
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