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> Command and Conquer: Kane's Vision, its a c&c where Nod not sux at all the missions
Blackhand Comman...
post Aug 21 2009, 01:16 PM
Post #1


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Group: Members
Posts: 172
Joined: 17-March 09
From: Hungary
Member No.: 1,533
Favorite game: Tiberian Sun



Kane's Vision is a mod which gives you the experimence of an alternative timeline, where Kane was able to launch his chain reaction missile - however, heavily damaged - ,so the mutants and some of the humanity survived on the north pole and on the Antartica (remember, Tiberium sux in very cold areas)

Facing the loss of most of their forces, the remant of GDI started a full retreat to less Tiberium infestated areas,
while the brotherhood is planning to finally destroy the GDI.

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Thats the story, but my main objective is to make TS less obsolete... How?
This things are done or will be done in a few days (or weeks):

-Giving Captureable Tech Buildings
-Adding more Infantry, vehicles, and most importantly AIRCRAFT
-More Tiberium Lifeform
-new cameos, sounds
-Adding Easter eggs to crates, like civilian vehicles (its done and cool)
-Bugfixing

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This things are planned to do:

-More Terrarin Types
-Improve AI
-Improve crate rules to sometimes give u Drop-pods, Ion Cannon, Chemical Missile etc

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Things that planned to do but almost impossible, or just take VEEEEERY long time:

-Working orca transport, and/or dropship
-Navy
-Stealth Aircraft
-More loading screens

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Im already made some new units and most of the cameos
Attached Image
and a few buildings
(screenshots will coming soon, really soon)

GDI

Supply Truck (not Buildable, but crategoodie)
Its functioning like the normal trucks, but sometimes it carrying troops exept of supplies.
Cost: N/A
Attached Image

X-67/b Mammoth Tank
After they lost most of they forces, GDI reactivated their mammoth tanks, and heavily modified them.
These new mammoth tanks coming with super heavy armor, what is almost invincible for small arms, but this
new, upgraded mammoths are also slower than the original ones.
Cost: 1650$
Attached Image Attached Image

Assult APC
Everybody knows that the regular GDI personal carriers have no guns or fireports, and they can be destroyed easyly. After some failed missions, GDI modified some of their APCs to have better armor and weaponry.
All Assult APCs have a strong 30mm auto-cannon and additional armor, however, these ones are slower than the regular APCs and they can carry only four troops. In skirmish and multiplayer you can't build Assult APCs, however they will be in several missions.
Cost: N/A
Attached Image Attached Image

Amphimbious APC
I tought the fully remapable Amphimbious APC is crappy so I made a reskin.
Cost: 950$
Attached Image Attached Image

Umagon
She is a sniper, but I don't know what happens to her in the Nod storyline. If she dies or something, she will be only useable in multiplayer and skirmish. If she's fine, maybe I will use her in some missions. In my mod, Umagon have a sniper rifle with much better range, she can be trained, and she have C4 charges.
Prerequisite(s): GDI Barracks, GDI Upgrade Center
Tech Level: 10
Cost: 1000$

=units and buildings which only existing in my mind -yet. I write down these because a lot of mods are coming up, and they maybe use features similar to mines, and I don't want anyone to think thats wasnt my idea.=

GDI Armory (building) <--- my idea
It have the same function as the Civilian Armoryes, but its buildable.
Prerequisite(s): GDI Barracks
Tech Level: 3 or IDK
Cost: ?

Fortyfied defence <--- originally LKO's idea (fortress tower)
The counterpart of the Obelisk Of Light, this defence have an upgrade pad, which can be equipped with: Flak Cannon Upgrade - a quad cannon which fires kinetic shells at ground targets and flak shells at airborne ones, Light EPM Cannon Upgrade, which have a good range, but a very low rate of fire (7sec/shoot) and it can disable a very small group of vehicles or cyborgs (maximum 9 vehicles) for about 5 secs, or a quad-mortar upgrade.
Prerequisite(s): GDI tech center, GDI barracks
Tech Level: ?
Cost: ?

Dropship Bay <---my idea
A large building used by the GDI to produce large aircraft, such as the Dropship or the Assult carriers.
Prerequisite(s): GDI Radar, GDI Tech Center
Tech Level: 7
Cost: ?

Orca Interceptor <---my idea
This Orca variant treades armor for speed and efficency against other flying units. It will have a barrage of SAM rocket (about 6 rockets), which can kill almost any aircraft with its few munition, or a nod buggy-sized vehicle. It should be even faster than the banshee. It'll have a huge guard radius, so if you set it on guard mode, it should take down an incoming aircraft before it even reaches your base.
Prerequisite(s): GDI Helipad, GDI Radar
Tech Level: 7
Cost: ?

Dropship <---orginal TS unit but will be heavily modified, and buildable?
The regular GDI dropship, should be used to transport some vehicles, or 12 infantry. Don't ask me how.
Prerequisite(s): Dropship Bay
Tech Level: 9
Cost: ?

Assult Carrier <---my idea
I found something interesting on tibweb. Someone written that if you give an air vehicle a dummy weapon and carryall tag, and order it to attack something the carried troops will parachute out and attack the same thing.
My idea is to change the parachute image to a vertical drop-pod thingy, maybe fasten up the falling speed.
The result should be a plane which goes over the targed stuff, fire its dummy gun and drop out the infantry, then reload in about 2 secs. Great to engineer rushes, but its slow and defenceless alone, so keep it away from enemy Orca interceptors and Anti-Aircraft drones (this stands to the Dopship too)
Prerequisite(s): N/A
Tech Level: mission only
Cost: N/A

The Brotherhood Of NOD

Troop Truck
Quick, cheap, and lightly armored, this vehicle is the best to transport troops in paved areas, or in case of low tech level game...
Cost: 650$
Attached Image

SAM Drone
As I said, my mod will have more aircraft, but less aircraft spamming in both skirmish and MP.
The SAM drone is fast, fairly armored, and it can take down an Orca fighter in about 5 seconds...
... on the other hand it can't attack ground or naval units.

Devil's Tongue
OK I have made a recolor for this tank's treads and grinders 'chus the old, all grey ones were crappy. BTW look at its old cameo in the original TS, seems like the designers of the game also wanted to have different colored gear.
Cost: 750$
Attached Image

=units and buildings which only existing in my mind -yet. I write down these because a lot of mods are coming up, and they maybe use features similar to mines, and I don't want anyone to think thats wasnt my idea.=

Military Hospital (building) <---my idea, but not too original isn't it?
Since Nod have no medics, they can't heal they wounded infantrys. Until now.
Prerequisite(s): Hand Of Nod
Tech Level: 3
Cost: ?

Armor-Piercing Turret
The basic laser turrets aren't too effective against vehicles, especially at low tech level. This turret using kinetic-energy based shells, similar to the Chameleon Tank Destroyer's, but its have a lower caliber, range and firepower. Its counterpart will be the RPG upgrade to the component tower, which will be modded to be only effective aginst vehicles.
Prerequisite(s): Hand Of Nod
Tech Level: 5
Cost: ?

Chameleon Spy <---original TS unit but will be buildable
You know it.
Prerequisite(s): Hand Of Nod, Nod Tech Center or Nod Radar IDK
Tech Level: ?
Cost: ?

Blackhand Assassin <---my idea but not too original
The assaisn should be a unit which become stealth if stands, and armed with sniper rifle, or a shorter ranged, silenced machinegun.
Prerequisite(s): Hand Of Nod
Tech Level: ?
Cost: ?

"Chameleon" Tank Destroyer <---my idea
This tank is fairly armored, have a medium speed, and become stealthed when not moving or shooting. Its kinetic shells are very effective against armored targets, and only a bit less effective against buildings tahn the tick tank's 90mm. But it sux against infantry.
Prerequisite(s): Nod War Factory, Nod Tech Center
Tech Level: ?
Cost: ?

SSM Launcher <---my idea
A bigass rocket artillery which have to deploy to fire. Long range and firepower can be exepted, but the vehicle itself is slow and lightly armored, aswell as its rockets, which are not following their target. Currently I'm trying to find a way to make the rockets killable, however its pretty hopeless.
Prerequisite(s): Nod War Factory, (?Nod Radar?) Nod Tech Center
Tech Level: ?
Cost: ?

Tech Buildings, Civilians, The Forgotten, Tiberium lifeforms

Civilian Hospital
If you capture it, you can heal your troops inside
Cost: N/A

Armory
If you capture it, you can upgrade your troops inside. This building may allow you to conscript mutants to your army.
Cost N/A
Attached Image

CABAL Core
Sometimes you will find abandoned, and deactivated CABAL cores, and if you capture them, you will be able to build CABAL Obelisk, Obelisk Of Darkness, and the Core Defender. This building needs pretty much power to function.
Cost: N/A

CABAL Obelisk
It have as much firepower as the Obelisk Of Light, but its much more difficult to destroy this one.
Thanks to its height, its also have better range. Needs lot-o-power. BTW its remapable.
Cost: 1700$
Attached Image

Obelisk Of Darkness
Also known as AA obelisk, this obelisk cant attack ground units, but its deadly to aircraft.
It requires lot of power in order to function. And its remapable.
Cost: 1900$
Attached Image

Core Defender
Everyone knows everything about this unit, but in this mod its much slower and weaker to make it more balanced.
Cost: 10000$

Conscripted Mutants
They will fight for you if you give them what they want. This infantry is aviable for both sides if they capture an Armory. (yes, the weapons what these guys want.) They are about as strong as a light infantry, but these guys have bigger guns.
Cost: 200$

Tiberian Fiend (green variant)
I made a new Tiberian Fiend, its green at all, and not remapable.
Cost: N/A
Attached Image

Tiberian Fiend (blue variant)
This variant of the Tiberan fiend lives in blue Tiberium. This creature has explosive, blue shards, and the creature itself will explode when die. This variant is blue at every time and not remapable.
Cost: N/A
Attached Image

School Bus
Can transport 20 infantry, but cant be built. There are only two ways to get it, one is to send a hijacker inside a neutral one, the other is to get it from a crate (multiplayer and skirmish only). The new model is only partly remapable, and really looks like a school bus.
Cost: N/A
Attached Image

Civilian Car
Can transport 4 infantry. You can get it the same ways as you can get the school bus. As it is a part of the massive civilian vehicle pack in my mod, there will be 7 differently coloured variant of this, all of them are partly remapable.
Cost: N/A
Attached Image

Pick-up Truck
This one can transport only 2 infantry. Only useful at transporting commando units to unprotected enemy installations. You can get it the same way as the school bus or automobile. As it is the part of the massive civilian vehicle pack in my mod, there will be 6 differently coloured variant of this, all of them are partly remapable.
Cost: N/A
Attached Image

Recreational Vehicle
The good old mobile home now partly remapable. Get it the same way as u get the other civilian vehicles.
Cost: N/A
Attached Image

This post has been edited by Blackhand Commando: Mar 16 2010, 06:28 PM


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2kool4u526
post Jan 16 2010, 04:45 PM
Post #2


Attack Buggy
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Group: Members
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Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun



It was a joke, I was talkin about myself, I found it when I was messing around with the aircraft in the rules.ini, I was activating the chinook transport.

But there is a glitch with it, when it has infantry in it and you tell it to go somewhere without attacking the spot, then it will set 1 infantry down, fly back up and set another down, and repeat this untill you tell it to move, or all the inf. are gone

This post has been edited by 2kool4u526: Jan 16 2010, 04:57 PM


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Posts in this topic
- Blackhand Commando   Command and Conquer: Kane's Vision   Aug 21 2009, 01:16 PM
- - 2kool4u526   Sounds really good, hopefully you can complete it.   Aug 21 2009, 09:24 PM
- - Blackhand Commando   I have to say that I will update my fist post ever...   Aug 22 2009, 09:10 AM
- - Python   Looks really good! Keep it coming.   Aug 25 2009, 01:00 AM
- - 2kool4u526   If you need any help with something, I'm good ...   Aug 25 2009, 03:11 AM
|- - Blackhand Commando   QUOTE (2kool4u526 @ Aug 25 2009, 05:11 AM...   Aug 25 2009, 08:35 AM
- - Nyerguds   TBH, I don't see how making the overpowered CA...   Aug 29 2009, 11:50 AM
|- - Blackhand Commando   QUOTE (Nyerguds @ Aug 29 2009, 01:50 PM) ...   Aug 30 2009, 08:08 AM
- - Nod Strike   The firepower, speed and armour of the CABAL Core ...   Aug 30 2009, 11:15 PM
|- - Blackhand Commando   QUOTE (Nod Strike @ Aug 31 2009, 01:15 AM...   Aug 31 2009, 08:33 AM
- - RaegMachine   Sounds awesome   Oct 8 2009, 07:58 AM
- - 2kool4u526   If you need anymore icons there are a bunch here: ...   Oct 8 2009, 09:48 PM
- - Blackhand Commando   Nice to see someone still cares about my mod. Thx...   Oct 9 2009, 01:04 PM
|- - ^Rampastein   QUOTE (Blackhand Commando @ Oct 9 2009, 04...   Oct 9 2009, 05:24 PM
|- - 2kool4u526   QUOTE (Blackhand Commando @ Oct 9 2009, 09...   Oct 12 2009, 10:35 PM
|- - Blackhand Commando   QUOTE (2kool4u526 @ Oct 13 2009, 12:35 AM...   Oct 14 2009, 01:44 PM
- - RaegMachine   infranty cameo would be nice   Oct 9 2009, 03:44 PM
|- - Blackhand Commando   QUOTE (RaegMachine @ Oct 9 2009, 05:44 PM...   Oct 10 2009, 08:45 AM
- - RaegMachine   ok I didn't notice them   Oct 10 2009, 09:31 AM
- - RaegMachine   Looks awesome   Oct 15 2009, 02:58 PM
- - Blackhand Commando   Remade Devil's Tongue coming soon OK, sry wo...   Dec 27 2009, 07:21 PM
- - 2kool4u526   good 9/10 just a little too dark (or maybe it...   Dec 28 2009, 07:08 PM
- - Blackhand Commando   well, its rly the lighting since i was stupid enou...   Dec 29 2009, 09:31 AM
- - 2kool4u526   anyway, it's still good   Dec 30 2009, 11:11 PM
- - Blackhand Commando   hey guyz i cant decide where to continue, so you s...   Jan 13 2010, 08:00 PM
- - Nod Strike   Orca Interceptor sounds cool, but I thought Orca...   Jan 14 2010, 04:40 PM
- - 2kool4u526   The name "Orca Interceptor" means that i...   Jan 15 2010, 01:24 AM
- - Blackhand Commando   well it is the part of the orca family, i was just...   Jan 15 2010, 04:38 PM
- - Nod Strike   I'd say the interceptor or the tank destroyer....   Jan 15 2010, 06:26 PM
- - 2kool4u526   I just noticed this: QUOTE Assult Carrier <---...   Jan 16 2010, 06:13 AM
|- - Blackhand Commando   Of corse the method wasn't found by me, but as...   Jan 16 2010, 11:16 AM
- - Nod Strike   That could be good. It would be great if when it d...   Jan 16 2010, 12:58 PM
- - Blackhand Commando   unfortunately its true. the assult carrier will be...   Jan 17 2010, 04:11 PM
- - Cat-a-strobe-ic Dj   Can't you copy the paratropers code from Red a...   Jan 17 2010, 08:38 PM
- - Darkstorm   The Paradrop in RA2 is a Superweapon, in Regular T...   Jan 18 2010, 01:33 AM
- - Cat-a-strobe-ic Dj   I know that but I assumed that with a little bit o...   Jan 19 2010, 07:32 PM
- - 2kool4u526   that's gonna take a LOT of ini editing, actual...   Jan 19 2010, 08:23 PM
- - Blackhand Commando   MASSIVE CIVILIAN VEHICLE PACK IN MY MOD Today, i ...   Mar 15 2010, 07:48 PM


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