
Forum Administrator

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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I tried using the multi missile's cluster logic myself before, but the problem with that is that the clusters never get properly spread out... They tend to fall towards the south and be too destructive to a single building. I don't really remember why I removed "AIBuildThis=yes" from the Temple of Nod (possibly there were some problems with the AI using the nuke at the time I removed it), but it should indeed not be a problem to allow the AI to build it again. I'll do that for DTA 1.11.
I agree the current AI in DTA indeed isn't all too great and I'm not sure what exactly is making them attack so rarely. I've asked Dutchygamer if he wanted to give a shot at improving DTA's AI, but he seems to have his hands full at the moment.
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