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Bittah Commander
post Nov 4 2007, 12:28 AM
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Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun



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Bittah Commander
post Jan 10 2010, 10:11 PM
Post #2


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Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun



I agree about the AI... I've already tried to contact Dutchy on MSN, but he's been unresponsive so far.


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Rampastring
post Jan 11 2010, 03:07 PM
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From: Finland
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Alliance: Nod
Favorite game: Tiberian Sun



I've played with my own AI since DTA 1.06, the current base TS style AI just can't get past 3 obelisks with its "4 medium tank" type attacks. It's also too defensive, it keeps a lot of teams in its base and lets the player build massive defences without really attacking.

Btw, why doesn't the Temple of Nod have AIBuildThis=yes in it (at least in the Rules_DTAmod.ini in DTAmod.zip)? Since the nuke seems to be a multimissile again the AI would use it (tbh it was always possible to give the nuke to the AI, even in earlier versions, by giving the AI clone of the temple, giving the temple a multimissile and by making the invisible multimissile exploding animation call the nuke fall animation.. I did this with DTA 1.07. It had only one limit; the AI's Nuke didn't have the nuke launching animation).

This post has been edited by ^Rampastein: Jan 11 2010, 06:14 PM


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