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> Seperate units for sides, AI problems...
Creagor
post Nov 4 2006, 01:15 PM
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Okay, so I have have made seperate engineers, MWF's etc for my mod. The problem's are not with adding the infantry to the game, but with coding the AI to use the different SHP's.

IE: I want Nod to build [NENGINEER], and GDI to build [GENGINEER], and they must work exactly like the standard [ENGINEER] did - as an engineer. The same applies for the Mobile war factory ( I dont know if the AI built it origionally, if not is it possible to get it working how it should. If yes, how?).


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Blacksilence
post Nov 13 2006, 04:56 PM
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On the end its coded wich building or unit attack or capture.
Just ask somebody to do it.
Or write it down. It is hard.
When you get started your brains go bang on the end.

This post has been edited by Black hawk: Nov 13 2006, 07:34 PM


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