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epicelite
post Jan 2 2010, 01:17 PM
Post #1


Grenadier
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Joined: 21-October 06
Member No.: 52



Nyerguds and I go back quite some time to a old RA themed forum that didn't actually talk about RA as much as it should have.

:3

Anyway he told me you were fixing up TS like VK was before he just kind of stopped doing it for no reason?


Anyway I assume you are working on that air transport? :3

-Chronosphere/iron curtain?
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)
-Demotruck logic?
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game
-Choosing what side the AI will be?
-Free (non-glitch)helicopter with a helipad?
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?
-AI build walls without the bugs? All the way around its base?
-Cement that can make ground level/flatten when built over a small hole/hill?
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

:3
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Ixith
post Jan 6 2010, 04:41 AM
Post #2


Cyborg Reaper
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Joined: 21-October 06
From: Ohio
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Alliance: Nod
Favorite game: Tiberian Sun



My only dislike about RA2 Egine is how the atmosphere just feels...cartoony...and all the mods and what not i've ever seen for it follow that same feel. And IMO war and cartoony don't go together unless it's Tom and Jerry fighting around in a house or something like an NES game like TAKTICS brought forward ORR my idea for a YR mod woulda been one based on The War of the Lions in Final Fantasy Tactics (at least i think it coulda looked alright in YR)...but high tech war machines like stuff just seems awkward/wrong in the RA2 style/atmosphere...but again...that's just me...

and yea...they removed a few logics when 'upgrading' the engine for RA2 but they also added a good bit of ones that interact more with the player like the ones that Fen mentioned and also a good one he didn't mention which is garrison-able buildings. but yea id say it's more of a preference on what you're willing to sacrifice to achieve a certain result.

Really the only thing i'd REALLY love to have in TS would be like Darkstorm said, the ability to pick start positions and teams for skirmish. Individual AI difficulties would be nice too but not on my top.

meh just thought i'd add in to the TS vs RA2 engines debate...lol not that i really added much...

but one last thing...the force...really? no seriously...i just watched Star Wars episodes 4-6 on tv like a week ago if that...all i can say is at least it wasn't episode 1...because the Phantom Menace blew bigger balls than those giant rubber balls you can buy at Wal-Mart.



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