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> I can haz suggest?
epicelite
post Jan 2 2010, 01:17 PM
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Grenadier
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Joined: 21-October 06
Member No.: 52



Nyerguds and I go back quite some time to a old RA themed forum that didn't actually talk about RA as much as it should have.

:3

Anyway he told me you were fixing up TS like VK was before he just kind of stopped doing it for no reason?


Anyway I assume you are working on that air transport? :3

-Chronosphere/iron curtain?
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)
-Demotruck logic?
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game
-Choosing what side the AI will be?
-Free (non-glitch)helicopter with a helipad?
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?
-AI build walls without the bugs? All the way around its base?
-Cement that can make ground level/flatten when built over a small hole/hill?
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

:3
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Infinity
post Jan 4 2010, 03:34 AM
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Minigunner
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What's with the RA2 hate, LKO? It's a ten times superior engine. Sure Westwood removed some things but that's because they cut features that were not necessary. RA2 has better frag weapon possibilities, an IFV, overpowerable structures, linking laser weapons through Prism Towers, etc... I could go on and on about what RA2 has that TS does not. tongue.gif

YR even adds to the top of that.

And we have Ares. I rest my case. tongue.gif

Also dunno about you, but YR loads pretty quickly for me. Never had it load all that slowly except on my old, old Windows 98SE box.

In any case, not really diggin' the RA2 hate.


--------------------
Freedom Studios | The Editing Source
Beowulf's Rules: RA2 - 95% | BWR: YR - 65% | BWR: TS - 40% | YR: The Generals - 50% | Red Alert X - 60%
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