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> I can haz suggest?
epicelite
post Jan 2 2010, 01:17 PM
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Grenadier
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Member No.: 52



Nyerguds and I go back quite some time to a old RA themed forum that didn't actually talk about RA as much as it should have.

:3

Anyway he told me you were fixing up TS like VK was before he just kind of stopped doing it for no reason?


Anyway I assume you are working on that air transport? :3

-Chronosphere/iron curtain?
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)
-Demotruck logic?
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game
-Choosing what side the AI will be?
-Free (non-glitch)helicopter with a helipad?
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?
-AI build walls without the bugs? All the way around its base?
-Cement that can make ground level/flatten when built over a small hole/hill?
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

:3
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epicelite
post Jan 4 2010, 01:05 AM
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Grenadier
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Member No.: 52



C4 CAN BLOW UP BRIDGES?
HOW?
WTF?
?????????????? huh.gif

I already tried giving the helipad a repair weapon like you suggest, it didn't repair the aircraft when they landed on the pad and when a unit drives by it gets repaired. mad.gif


"For one helipad you can do this perfectly fine. Use HoverPad=yes on the helipad and it will be build with the first unit that is listed on the key PadAircraft. For a vanilla TS rules.ini this would mean you get the helipad together with an Orca."
O RLY? Imma go try now! dance.gif

EDIT: Helipad thing didn't do crap...

EDIT2:
Oh yeah and how about some fixed wing aircraft logic?
Maybe a parabomb/troop superweapon?

This post has been edited by Viking: Jan 4 2010, 02:06 AM
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