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> I can haz suggest?
epicelite
post Jan 2 2010, 01:17 PM
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Grenadier
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Nyerguds and I go back quite some time to a old RA themed forum that didn't actually talk about RA as much as it should have.

:3

Anyway he told me you were fixing up TS like VK was before he just kind of stopped doing it for no reason?


Anyway I assume you are working on that air transport? :3

-Chronosphere/iron curtain?
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)
-Demotruck logic?
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game
-Choosing what side the AI will be?
-Free (non-glitch)helicopter with a helipad?
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?
-AI build walls without the bugs? All the way around its base?
-Cement that can make ground level/flatten when built over a small hole/hill?
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

:3
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Darkstorm
post Jan 3 2010, 06:01 PM
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Disc Thrower
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TS is the best engine IMO, simple things are really all that's needed. Really, the good thing with Hyperpatch is that the people that mod it regularly are the ones asking for the features, not just every yahoo that has an idea for some mech 20 times the size of the screen shooting 152 weapons at once.


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Rampastring
post Jan 3 2010, 06:52 PM
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Tick Tank
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RA2 has many essential options for multiplayer, but as LKO said it's missing a lot of important stuff (for me the most important ones are no terrain deforming and the boring Dolphin sonic weapon which can't be done like the disruptor).
The engine is also a bit slower, the AI sucks compared to the TS AI engine and the Yuri's Revenge loading times are a nightmare (seriously, it takes 2-3 seconds to load Grand Canyon in TS, in YR it can take 2-3 minutes to load a four-player map roll.gif .. I wonder what did they do to mess up with the loading times so awfully (could probably be the copy protection LKO mentioned, not sure at all though.. since I haven't played YR for 2 years)).

This post has been edited by ^Rampastein: Jan 3 2010, 06:53 PM


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Lin Kuei Ominae
post Jan 3 2010, 07:42 PM
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with copy protection i meant, that all your units explode if you don't have the game installed with the useless registry crap.
TS on the other hand works perfectly fine without the registry, for example if you only copy it on a USB stick and give it someone else who don't has TS. Just give this person the CD and he can play TS from the USB stick.

And yes, the loading times in RA2 are a nightmare too. In TS i can change a ini key, go ingame, test the changes and go back to windows in 30 seconds. In RA2 i would need 5 minutes for this.

This post has been edited by Lin Kuei Ominae: Jan 3 2010, 07:44 PM


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