IPB

Welcome Guest ( Log In | Register )


> I can haz suggest?
epicelite
post Jan 2 2010, 01:17 PM
Post #1


Grenadier
Group Icon

Group: Members
Posts: 34
Joined: 21-October 06
Member No.: 52



Nyerguds and I go back quite some time to a old RA themed forum that didn't actually talk about RA as much as it should have.

:3

Anyway he told me you were fixing up TS like VK was before he just kind of stopped doing it for no reason?


Anyway I assume you are working on that air transport? :3

-Chronosphere/iron curtain?
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)
-Demotruck logic?
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game
-Choosing what side the AI will be?
-Free (non-glitch)helicopter with a helipad?
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?
-AI build walls without the bugs? All the way around its base?
-Cement that can make ground level/flatten when built over a small hole/hill?
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

:3
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Darkstorm
post Jan 3 2010, 06:01 PM
Post #2


Disc Thrower
Group Icon

Group: Members
Posts: 94
Joined: 20-January 08
From: Red Zone 7-G
Member No.: 1,099
Alliance: GDI
Favorite game: Tiberian Sun



TS is the best engine IMO, simple things are really all that's needed. Really, the good thing with Hyperpatch is that the people that mod it regularly are the ones asking for the features, not just every yahoo that has an idea for some mech 20 times the size of the screen shooting 152 weapons at once.


--------------------
Go to the top of the page
 
: | +Quote Post
Rampastring
post Jan 3 2010, 06:52 PM
Post #3


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



RA2 has many essential options for multiplayer, but as LKO said it's missing a lot of important stuff (for me the most important ones are no terrain deforming and the boring Dolphin sonic weapon which can't be done like the disruptor).
The engine is also a bit slower, the AI sucks compared to the TS AI engine and the Yuri's Revenge loading times are a nightmare (seriously, it takes 2-3 seconds to load Grand Canyon in TS, in YR it can take 2-3 minutes to load a four-player map roll.gif .. I wonder what did they do to mess up with the loading times so awfully (could probably be the copy protection LKO mentioned, not sure at all though.. since I haven't played YR for 2 years)).

This post has been edited by ^Rampastein: Jan 3 2010, 06:53 PM


--------------------
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 29th June 2025 - 07:57 AM


XGhozt.com