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> I can haz suggest?
epicelite
post Jan 2 2010, 01:17 PM
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Grenadier
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Nyerguds and I go back quite some time to a old RA themed forum that didn't actually talk about RA as much as it should have.

:3

Anyway he told me you were fixing up TS like VK was before he just kind of stopped doing it for no reason?


Anyway I assume you are working on that air transport? :3

-Chronosphere/iron curtain?
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)
-Demotruck logic?
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game
-Choosing what side the AI will be?
-Free (non-glitch)helicopter with a helipad?
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?
-AI build walls without the bugs? All the way around its base?
-Cement that can make ground level/flatten when built over a small hole/hill?
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

:3
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Darkstorm
post Jan 3 2010, 06:01 PM
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Disc Thrower
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TS is the best engine IMO, simple things are really all that's needed. Really, the good thing with Hyperpatch is that the people that mod it regularly are the ones asking for the features, not just every yahoo that has an idea for some mech 20 times the size of the screen shooting 152 weapons at once.


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