IPB

Welcome Guest ( Log In | Register )


> I can haz suggest?
epicelite
post Jan 2 2010, 01:17 PM
Post #1


Grenadier
Group Icon

Group: Members
Posts: 34
Joined: 21-October 06
Member No.: 52



Nyerguds and I go back quite some time to a old RA themed forum that didn't actually talk about RA as much as it should have.

:3

Anyway he told me you were fixing up TS like VK was before he just kind of stopped doing it for no reason?


Anyway I assume you are working on that air transport? :3

-Chronosphere/iron curtain?
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)
-Demotruck logic?
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game
-Choosing what side the AI will be?
-Free (non-glitch)helicopter with a helipad?
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?
-AI build walls without the bugs? All the way around its base?
-Cement that can make ground level/flatten when built over a small hole/hill?
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

:3
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Lin Kuei Ominae
post Jan 2 2010, 09:31 PM
Post #2


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Light tower that will fallow enemy units around and sound an alarm? (Without setting up scripts)

even if you won't get the beam to follow the unit, a workaround can be done in rules.ini to show a light circle on the enemy unit in range, which looks quite similar as the spotlight beam.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Demotruck logic?

Can be done perfectly fine with ini coding. no bugs, no flaws.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Can make an engineer destroy a bridge(like in that Nod mission? Or maybe just enter repair hit and it blows up the section?)
Use C4 units. That's what they are supposed to be.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Helipads can repair aircraft but wont allow other units to be told to go to them and therefore crash the game

use a weapon that repairs units and give it only a range that is short enough to heal the unit that stands on the helipad, but not the units next to it.
Also IMO not a really useful feature as this is the job of the repair bay and there are other more important things that should be fixed.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Free (non-glitch)helicopter with a helipad?

For one helipad you can do this perfectly fine. Use HoverPad=yes on the helipad and it will be build with the first unit that is listed on the key PadAircraft. For a vanilla TS rules.ini this would mean you get the helipad together with an Orca.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Ability to tell the AI when your ready to be attacked/it can build its base in skirmish?

IMO not worth to implement. Do this via trigger in the map.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-AI build walls without the bugs? All the way around its base?

The AI can build walls already. It's just set to "no". Just take a look in rules.ini before suggesting things.
To make the AI intelligent enough to build the walls as wise as a human is out of the question.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Cement that can make ground level/flatten when built over a small hole/hill?

I'm quite sure this is not as easy as it sounds, so i doubt Hyper can go that deep in the code to make this work.

QUOTE (Viking @ Jan 2 2010, 02:17 PM) *
-Option to turn of "craters" (always ruining otherwise nice spots for a base, stupid multi-missile)

change in rules.ini the deforming warheads and set there Deform=0%.
Also to avoid deforming terrain you have the pavement. That's what it's there for (and to avoid unwanted subterranean units).


Make yourself familiar with TS modding and you'll see that most things are already possible and not everything needs a exe hack.

This post has been edited by Lin Kuei Ominae: Jan 2 2010, 09:40 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 29th June 2025 - 11:31 PM


XGhozt.com