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> [FS] A City Consumed (2-4), 28...it's here for the new year..
Ixith
post Jan 1 2010, 07:27 AM
Post #1


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



so....here's a map for you all to enjoy once your hangover is over...

EDIT: Forgot to remove the reveal map trigger that we typically use for pic taking without the shroud. Went and took the trigger out and re-uploaded...sorry about that. (Though i suppose anyone with finalsun could just easily go in and click disable or remove it themselves or even in notepad they could do that)

Map Info:
Name: A City Consumed (2-4)
Map Maker: Ixith
Map Size: 100x100
Players: 2-4
Theatre: Temperate
Info: This city doomed by the tiberium that surrounds it has made for the perfect spot to harvest the plentiful tiberium.
The region is great for 2v2 battles or free for all. There is plenty of build room for full tech battles and should be more than enough tiberium to make your armies rich. There are quite a few triggers put into the map such as day/night loops, evacuation for the civilians, and various other stuff concerning tiberium life.

Story: The City once known as Strishnin suddenly found itself closed in by tiberium. In fear they turned to GDI for help. Now as commanders of both GDI and Nod reach the city limits, GDI is sending out evacuation transports for the civilians left alive. The only path left for this is city is to be consumed by tiberium and war.

Pics: (now in higher resolution...so bigger...)

the mini map
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a random area just on the edge of a start location
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a tiberium pit
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the vein hole area
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the ion storm lighting...
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Mega:
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Attached image(s)
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Attached File(s)
Attached File  A_City_Consumed__2_4_.zip ( 195.67K ) Number of downloads: 369
 


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Daroach
post Jan 1 2010, 12:28 PM
Post #2


Hum-vee
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Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun



Heres the review...

Layout: 9/10, it was very well done but the city was crowded with buildings though but great.
Triggers: 9/10, the triggers were brillint but most were for eye candy (the evac stuff and all that).
Tiberium: 10/10, OBVIOUSLEY...
Light: 7/10, It was way to dark for the day/night loop but apart from that it was fantasticly done
AI: 8/10, I found it was preparing their base and army but did nothing most of the time.
Surprises: 10/10, Liked your billboards and the pyrmid at the top right hand corner! lol.gif

Overall a 9/10 map! good stuff man biggrin.gif

BTW, I loked at the trigger editer and found the event/action pulldown box only had a number, if you can can you list the numbers and there options please?


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Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)
Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)
Worker on:C&C: TS: Best of Beta
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