QUOTE (The DvD @ Dec 31 2009, 02:58 PM)

..which can be done by editing the Language.dll file, in case you were wondering

See this:
http://www.tiberiumweb.com/forums/index.php?showtopic=52whoops sorry should have said that, (ive done it before and i get my one time to shine and blow it

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RE: the Know hex edit
There are some i know how to do how ever there are some i dont and i was wondering if any of these could be made public. since the Hyper patch will possibly/hopefully cover most of these hacks thay will not be needed however it would be a waste to see them simply dissapear. I am working on building up a collection of tutorials on editing the TS exe and anything else CnC and hex related. (reasons, to provide a aid for users who wish to edit the exe, back up so these are not lost, and to create a edited exe using the tutorials and at least 1+ tutorial to impress people, like computing teachers

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if need be i am willing to create tutorials for the hack as long as someone is willing to write down/send me the basics and/or guide me.
•32 facings (was implanted in DTA, i dont know how to do this)
•Max tech levels (was implanted in DTA, i dont know how to do this)
•AllowHiResModes enabled by default (i donk know how to do this)
•SidebarCameoText default value (not realy sure what is ment by this but i dont know either way)
•UnitActionLines default (removing target line, was in DTA?, dont know)
•IsScoreShuffle enabled by default (another default one again dont know how to do however, if some one gives me help i may be able to work it out)
•Filenames (know how to do)
•Theater names (think i know)
•Theater template extensions(know how to do assuming it changing .tem to .urb via ascii search)
•DropPod infantry(know how to do)