A first release of HyperPatch likely isn't far away... If modders who need to do certain hacks in Game.exe with a hex editor to get certain things to work for their mod decide to use it, they'll inevitably have to do those hacks again when they start using HyperPatch.
If they have to do these hacks again and again every time a new version of HyperPatch is released, it'll likely put people off
(and some hacks possibly can't even be done again because the offset to do them at has changed and there's no ASCII text to search for), so I'm making a list of known hacks which should be made modifyable in rules.ini in so mods that use HP will remain compatible with every new version of HP that'll be released. If anyone knows of any
known hacks
(this means there's either mods that already use them or you or someone else knows how to do the hack) I didn't add to this list, please post them.
- 32 facings
- Max tech levels
- DropPod infantry
- AllowHiResModes enabled by default
- SidebarCameoText default value (possibly make its default value modifiable in rules.ini)
- UnitActionLines default (this is not really important, but I'd suggest you either disable this by default or make its default value modifiable in rules.ini)
- IsScoreShuffle (enabled by default)
- Filenames (rules.ini, art.ini, tibsun.mix, expand01.mix, etc.; low priority since they can always be easily found and replaced via ASCII search)
- Theater names (low priority since they can always be easily found and replaced via ASCII search)
- Theater template extensions (.sno/.tem; low priority since they can always be easily found and replaced via ASCII search)