QUOTE (Poskov @ Dec 10 2009, 01:46 AM)

Ok, fine
but do you mind giving me a list of all the units with an HP limit of 127?
Sorry, I'm frantically trying to finish a school project right now. I'll try looking at it in the weekend. But basically, if you just make a list of all original unit health values, all of those with a value under 128 can't go beyond 127.
QUOTE (Poskov @ Dec 10 2009, 01:46 AM)

Also can you make Nod be able to build the helipad? I tried lowering it's techlevel but I still couldn't build it.
I think this problem also affects the Chem Warrior, not entirely sure though; I haven't looked at it recently
I've been trying to get rid of all of that kind of special exceptions, yes, but I haven't found the Nod helipad thing yet. Another odd tech level exception like that is the fact GDI can't build engineers in level 2, while Nod can. Same for the bazooka on level 3. You can only build them by capturing the enemy base. Same goes for the helipad, btw.
The chem warrior unit is totally unrelated to that though. It simply isn't available to build in single player. Like the Apache and SSM, they're simply meant to be multiplayer-only units. But you can make the SSM, Chemwarrior and commando buildable simply by lowering their buildlevel setting.
QUOTE (Poskov @ Dec 10 2009, 01:46 AM)

Can only buildings with buildup animations be built? (unrelated to the helipad)
No, whether something can be built is just a parameter for every unit and structure. If a building doesn't have a build-up animation, it can't be
sold though. And this can perfectly controlled with normal modding; use sc*.mix to add files (making normally unsellable buildings sellable by adding a buildup), and ss*.mix to remove buildup animations (making them unsellable).
Of course, since ss*.mix makes sure the file is not read by the game, you don't have to actually put a SHP file in there; an empty file with the right name (????make.shp) is enough

QUOTE (Poskov @ Dec 10 2009, 01:46 AM)

When does 1.06c come out, so I can finally play these new features?
Somewhere after january. I got a ton of exams coming up. If you follow the developement on the C&C Sector forums (click my sig image) you'll see my latest updates right away.
Hm, you raised an interesting point there about that helipad, actually. I should check to make sure the funpark campaign I added in the New Missions menu doesn't suffer from that. It'd be a real shame if you can't build helis on mission #4 if you choose Nod.
[edit]
Crap, they indeed can't build helis. That helipad issue just moved to the top of my priorities list...
This post has been edited by Nyerguds: Dec 10 2009, 07:21 AM