This is nice stuff,

A few more things:
1. Mind listing all the units with an HP limit of 127?
2. Did you fix the power bug with the powerplants? The 255 limit.
3. What new features do you plan to add to the patch from this topic?
(Water splashes, laser beam fix, midair selectable aircraft, object queing, probability of human mutating to viceroid?)
If you ever happen to make your own editor, here are some needed features:
*Weapon statistics edit
*Unit prerequisite edit (techlevel & buildlevel be changed to more user friendly strings)
*Light unit max hp beyond 127 (stnk, commando, arty)
*Tiberium healing as a togglable function
This post has been edited by Poskov: Dec 9 2009, 03:25 AM