the 127 hit points thing is exactly what I was talking about. If I adjust that, then the data in the exe is moved, and editors like Gold Edit and TibEd will no longer have the correct addresses at which they can to edit the game data.
So either I just leave it as it is, or I fix and expand all that, but them I gotta make my own editor.
As for the tech center, I don't see your problem, it's part of the prerequisites list. It's bit #23.
[edit]
Well I'll be damned... it's missing in TibEd's list! It should be right at the end, behind the ACC :-\
The full list is this:
00000001 Weapons Factory
00000002 Guard tower
00000004 Adv. guard tower
00000008 Obelisk of light
00000010 Comm. center
00000020 Gun turret
00000040 Construction yard
00000080 Refinery
00000100 Silo
00000200 Helipad
00000400 SAM site
00000800 Airstrip
00001000 Power plant
00002000 Adv. power plant
00004000 Hospital
00008000 Barracks
00010000 Oil Tanker (civilian building "ARCO")
00020000 Repair bay
00040000 Bio-technology lab
00080000 Hand of Nod
00100000 Temple of Nod
00200000 Adv. comm. center
00400000 Technology center
These values are hexadecimal. As pure binary they'd all be 32 bits long. This is shorter

Each of them is a single bit. the values can be added together to enable more than one bit, giving something multiple prerequisites.
Odd how TibEd is missing that last one... it can be added in UGE though.
Hm, I posted more info on the subject here:
http://forums.cncnz.com/index.php?showtopi...mp;#entry173090
This post has been edited by Nyerguds: Dec 9 2009, 12:41 AM