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> Request for next TD patch, Viceroid
Poskov
post Nov 26 2009, 02:35 AM
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Could the Viceroid sound like a dino, instead of a vehicle?


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Poskov
post Dec 4 2009, 01:21 AM
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That's great; what's the SAM's firing sound now?
InfantryBazooka Sound? (I think it would sound better than the AGT & gunBoat firing, because that sound reminds me of GDI)
It's own firing sound?

Do you have the beta/extended sounds.mix for TD? I do and I think you should add some of those into the game.
There's a heli takeoff sound, SAM site turn sound and lots of others

Also, is it possible to enable a custom EVA for nod?
So default TD would have the same EVA for both,
but if one adds in their own EVA .AUDs to a .mix (NODEVA.mix maybe?)
Nod would then use the EVA sounds from that mix.


Lastly, I've wanted to add this to my TD for a long time:

1. The viceroid has a sidebar icon (I've already added one myself)
2. Nod can build the "technology center" and it also has a sidebar icon
3. Once it's built, you can have viceroids dropped off at your base (the techcenter is a prerequisite)
Is it possible todo that?

This post has been edited by Poskov: Dec 4 2009, 01:22 AM


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Nyerguds
post Dec 5 2009, 07:22 PM
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QUOTE (Poskov @ Dec 4 2009, 02:21 AM) *
That's great; what's the SAM's firing sound now?
InfantryBazooka Sound? (I think it would sound better than the AGT & gunBoat firing, because that sound reminds me of GDI)
It's own firing sound?

It uses the AGT/Gunboat one. It was set like that in the original SAM weapon, so I'm keeping that. It sounds really nice ingame; it's the same as in the SAM site video.

QUOTE (Poskov @ Dec 4 2009, 02:21 AM) *
Do you have the beta/extended sounds.mix for TD? I do and I think you should add some of those into the game.
There's a heli takeoff sound, SAM site turn sound and lots of others

The beta sounds (zounds.mix) are included in the patch, and can be activated through conquer.ini. Not sure about the unused sounds from the DOS version, but I do think they're in there. But I don't think anyone ever found the filenames of these files...

QUOTE (Poskov @ Dec 4 2009, 02:21 AM) *
Also, is it possible to enable a custom EVA for nod?
So default TD would have the same EVA for both, but if one adds in their own EVA .AUDs to a .mix (NODEVA.mix maybe?)
Nod would then use the EVA sounds from that mix.

Side separated? Nope, but the 1.06 language system will allow you to replace the EVA by adding it as a new language pack.
I can separate the sides, but then all Nod sounds would need different filenames too. It'd be quite some work to expand the EVA sounds list.

QUOTE (Poskov @ Dec 4 2009, 02:21 AM) *
Lastly, I've wanted to add this to my TD for a long time:

1. The viceroid has a sidebar icon (I've already added one myself)
2. Nod can build the "technology center" and it also has a sidebar icon
3. Once it's built, you can have viceroids dropped off at your base (the techcenter is a prerequisite)
Is it possible todo that?

Of course it is. I've already linked to my icons pack, which includes icons for the visceroid, dinos and tech center. All you need is add the icons and your tech center buildup in an sc*.mix file, and edit the exe stats to make the tech center and visceroid buildable, and set their prerequisites correctly.

Oh, and it's "visceroid", with an s in between. The Sole Survivor icon has that wrong; it's fixed in my pack tongue.gif

This post has been edited by Nyerguds: Dec 5 2009, 07:27 PM


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Posts in this topic
- Poskov   Request for next TD patch   Nov 26 2009, 02:35 AM
- - Nyerguds   Hmm... I could patch that in, yes. Kinda silly to ...   Nov 26 2009, 11:55 PM
- - Poskov   I've been out of it for a long time... are you...   Nov 27 2009, 12:37 AM
- - Nyerguds   Heh, I guess I am. I'm the only one working on...   Nov 27 2009, 01:31 AM
- - Poskov   Nice! Was just at your sig site; your patch w...   Nov 29 2009, 03:01 PM
- - Nyerguds   1. GoldEdit is an abomination. Don't speak of ...   Nov 30 2009, 01:37 AM
- - Poskov   1. I'll rest it in your capable hands 2. I wa...   Nov 30 2009, 08:16 AM
- - Nyerguds   2. Woah, AND with adding a probability? Man, you...   Nov 30 2009, 02:00 PM
- - Poskov   The build problem doesn't affect the viceroid?...   Dec 1 2009, 04:20 AM
- - Nyerguds   QUOTE (Poskov @ Dec 1 2009, 05:20 AM) The...   Dec 1 2009, 02:45 PM
- - Poskov   Ahh well... Don't change any of the viceroid...   Dec 2 2009, 01:00 AM
- - Nyerguds   1. The heli bug: You probably messed with the airc...   Dec 3 2009, 02:27 AM
- - Poskov   1. No, that's not it. I remember a while ago, ...   Dec 3 2009, 12:57 PM
- - Nyerguds   Ohh, WATER splashes? "splash" usually re...   Dec 3 2009, 02:57 PM
- - Poskov   Hope you get around to the Nod EVA list. Also you ...   Dec 7 2009, 01:10 AM
- - Nyerguds   About the prerequisites bug... you have to keep in...   Dec 7 2009, 07:39 AM
- - Poskov   I'm, uh, at a loss here... I can't use t...   Dec 8 2009, 12:51 AM
- - Nyerguds   the 127 hit points thing is exactly what I was tal...   Dec 9 2009, 12:01 AM
- - Poskov   This is nice stuff, A few more things: 1. Mind ...   Dec 9 2009, 02:59 AM
- - Nyerguds   As I said, any bug fixes in the maximum value rang...   Dec 9 2009, 03:38 PM
- - Poskov   Ok, fine but do you mind giving me a list of all ...   Dec 10 2009, 12:46 AM
|- - Nyerguds   QUOTE (Poskov @ Dec 10 2009, 01:46 AM) Ok...   Dec 10 2009, 07:12 AM
- - CCHyper   Whaoh, this guy is like LKO, tests everything!   Dec 10 2009, 09:29 PM
- - Nyerguds   You don't happen to have any clue which code i...   Dec 11 2009, 01:46 AM
- - Nyerguds   Just a note... Koen added the missing prerequisite...   Dec 13 2009, 02:28 AM


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