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Poskov
post Nov 26 2009, 02:35 AM
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Favorite game: Tiberian Sun



Could the Viceroid sound like a dino, instead of a vehicle?


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Super Soldier Poskov

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Nyerguds
post Nov 30 2009, 02:00 PM
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2. Woah, AND with adding a probability? Man, you're not asking much, are you? tongue.gif (not that generating a random number is that hard wink1.gif )


3. Oh, I know it's for modding purposes, and I got the cameos. I'm just saying that the option to MAKE dinosaurs buildable will be unusable in 1.06c.

The explanation:
For the TDX mod project, I've added entirely new units to the game. Currently there are about 5 or 6 extra units planned for TDX I think. But during testing, we quickly noticed that there was a problem with these added units. The computer player kept building tons of them for no reason. This happened for all units added beyond the end of the normal units list, and the only way to stop this from happening was to make the extra units unbuildable.

To get around this, I replaced the dinosaurs' spots on the units list by these new units, and moved the dinos further to the end. (Note that this is only in the global units index list; it has no relation with the data you can edit in editors. If you edit the dinos there, it'll still be the dinos you're editing)

But that does mean that the dinosaurs are 'overflow units' now: if you enable the Can Be Built switch for them, the AI bug will appear again and the AI will build tons of them.

Note that these new units I added will not be buildable in any patch I release for C&C. I will not do anything to change the game balance. The 4 buildable added units are strictly for modding purposes. For the unbuildable ones, well, I might add some ants into the patch release, and maybe even a rubber boat river transport. For added mission fun tongue.gif

Somewhere in the future I will probably release some sort of editor to edit these new 'blank' units. I might also be able to add more buildable units by moving the Gunboat and Hovercraft to the end of the list, but then I have to do some serious digging to find all special code related to their behaviour.


4. In my opinion, the slow gameplay of C&C1 is exactly what prevents it from becoming a rush fest tongue.gif

This post has been edited by Nyerguds: Nov 30 2009, 02:12 PM


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Posts in this topic
- Poskov   Request for next TD patch   Nov 26 2009, 02:35 AM
- - Nyerguds   Hmm... I could patch that in, yes. Kinda silly to ...   Nov 26 2009, 11:55 PM
- - Poskov   I've been out of it for a long time... are you...   Nov 27 2009, 12:37 AM
- - Nyerguds   Heh, I guess I am. I'm the only one working on...   Nov 27 2009, 01:31 AM
- - Poskov   Nice! Was just at your sig site; your patch w...   Nov 29 2009, 03:01 PM
- - Nyerguds   1. GoldEdit is an abomination. Don't speak of ...   Nov 30 2009, 01:37 AM
- - Poskov   1. I'll rest it in your capable hands 2. I wa...   Nov 30 2009, 08:16 AM
- - Poskov   The build problem doesn't affect the viceroid?...   Dec 1 2009, 04:20 AM
- - Nyerguds   QUOTE (Poskov @ Dec 1 2009, 05:20 AM) The...   Dec 1 2009, 02:45 PM
- - Poskov   Ahh well... Don't change any of the viceroid...   Dec 2 2009, 01:00 AM
- - Nyerguds   1. The heli bug: You probably messed with the airc...   Dec 3 2009, 02:27 AM
- - Poskov   1. No, that's not it. I remember a while ago, ...   Dec 3 2009, 12:57 PM
- - Nyerguds   Ohh, WATER splashes? "splash" usually re...   Dec 3 2009, 02:57 PM
- - Poskov   That's great; what's the SAM's firing ...   Dec 4 2009, 01:21 AM
|- - Nyerguds   QUOTE (Poskov @ Dec 4 2009, 02:21 AM) Tha...   Dec 5 2009, 07:22 PM
- - Poskov   Hope you get around to the Nod EVA list. Also you ...   Dec 7 2009, 01:10 AM
- - Nyerguds   About the prerequisites bug... you have to keep in...   Dec 7 2009, 07:39 AM
- - Poskov   I'm, uh, at a loss here... I can't use t...   Dec 8 2009, 12:51 AM
- - Nyerguds   the 127 hit points thing is exactly what I was tal...   Dec 9 2009, 12:01 AM
- - Poskov   This is nice stuff, A few more things: 1. Mind ...   Dec 9 2009, 02:59 AM
- - Nyerguds   As I said, any bug fixes in the maximum value rang...   Dec 9 2009, 03:38 PM
- - Poskov   Ok, fine but do you mind giving me a list of all ...   Dec 10 2009, 12:46 AM
|- - Nyerguds   QUOTE (Poskov @ Dec 10 2009, 01:46 AM) Ok...   Dec 10 2009, 07:12 AM
- - CCHyper   Whaoh, this guy is like LKO, tests everything!   Dec 10 2009, 09:29 PM
- - Nyerguds   You don't happen to have any clue which code i...   Dec 11 2009, 01:46 AM
- - Nyerguds   Just a note... Koen added the missing prerequisite...   Dec 13 2009, 02:28 AM


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