2. Woah, AND with adding a probability? Man, you're not asking much, are you?

(not that generating a random number is that hard

)
3. Oh, I know it's for modding purposes, and I
got the cameos. I'm just saying that the option to MAKE dinosaurs buildable will be unusable in 1.06c.
The explanation:
For the
TDX mod project, I've added entirely new units to the game. Currently there are about 5 or 6 extra units planned for TDX I think. But during testing, we quickly noticed that there was a problem with these added units. The computer player kept building tons of them for no reason. This happened for all units added beyond the end of the normal units list, and the only way to stop this from happening was to make the extra units unbuildable.
To get around this, I replaced the dinosaurs' spots on the units list by these new units, and moved the dinos further to the end. (Note that this is only in the global units index list; it has no relation with the data you can edit in editors. If you edit the dinos there, it'll still be the dinos you're editing)
But that does mean that the dinosaurs are 'overflow units' now: if you enable the Can Be Built switch for them, the AI bug will appear again and the AI will build tons of them.
Note that these new units I added will not be buildable in any patch I release for C&C. I will not do anything to change the game balance. The 4 buildable added units are strictly for modding purposes. For the unbuildable ones, well, I might add some ants into the patch release, and maybe even a rubber boat river transport. For added mission fun

Somewhere in the future I will probably release some sort of editor to edit these new 'blank' units. I might also be able to add more buildable units by moving the Gunboat and Hovercraft to the end of the list, but then I have to do some serious digging to find all special code related to their behaviour.
4. In my opinion, the slow gameplay of C&C1 is exactly what prevents it from becoming a rush fest
This post has been edited by Nyerguds: Nov 30 2009, 02:12 PM