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> Request for next TD patch, Viceroid
Poskov
post Nov 26 2009, 02:35 AM
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Could the Viceroid sound like a dino, instead of a vehicle?


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Nyerguds
post Nov 30 2009, 01:37 AM
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1. GoldEdit is an abomination. Don't speak of it, ever tongue.gif
I've actually wondered about this question myself. At the moment, some values that are under 128 can't be put to values higher than 128 because they're stored in a single byte. I could fix all of that, but it would make the game completely incompatible with any existing editors. I'd have to write up a new editor for that... the good part would be that the editor would be rather easy to make, since every unit/structure/infantry item in the section would have exactly the same size.

Still, I'm too busy with school work to invest time into this right now, so I'll just leave it.

2. Nope, sorry. That's changing game mechanics in a way that affects single play. Won't do it. I don't even have a clue how I'd do that. Not to mention, it means that moving a squad of infantry to death on a tib field would spawn 5 visceroids on the same cell. Visceroids are vehicles, not infantry.

3. That would be rather useless. The 4 entirely new units I'm adding to the game have the annoying side effect that the dinos can't be made buildable.

4. Hyper might look into that. Not high on my priority list though. We are looking into a quick build key though. "P" would repeat the last production, and if you press "P" again when it's ready, it'll trigger the Placement. This would help to speed up building walls, since you won't have to move your mouse much at all.


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Posts in this topic
- Poskov   Request for next TD patch   Nov 26 2009, 02:35 AM
- - Nyerguds   Hmm... I could patch that in, yes. Kinda silly to ...   Nov 26 2009, 11:55 PM
- - Poskov   I've been out of it for a long time... are you...   Nov 27 2009, 12:37 AM
- - Nyerguds   Heh, I guess I am. I'm the only one working on...   Nov 27 2009, 01:31 AM
- - Poskov   Nice! Was just at your sig site; your patch w...   Nov 29 2009, 03:01 PM
- - Poskov   1. I'll rest it in your capable hands 2. I wa...   Nov 30 2009, 08:16 AM
- - Nyerguds   2. Woah, AND with adding a probability? Man, you...   Nov 30 2009, 02:00 PM
- - Poskov   The build problem doesn't affect the viceroid?...   Dec 1 2009, 04:20 AM
- - Nyerguds   QUOTE (Poskov @ Dec 1 2009, 05:20 AM) The...   Dec 1 2009, 02:45 PM
- - Poskov   Ahh well... Don't change any of the viceroid...   Dec 2 2009, 01:00 AM
- - Nyerguds   1. The heli bug: You probably messed with the airc...   Dec 3 2009, 02:27 AM
- - Poskov   1. No, that's not it. I remember a while ago, ...   Dec 3 2009, 12:57 PM
- - Nyerguds   Ohh, WATER splashes? "splash" usually re...   Dec 3 2009, 02:57 PM
- - Poskov   That's great; what's the SAM's firing ...   Dec 4 2009, 01:21 AM
|- - Nyerguds   QUOTE (Poskov @ Dec 4 2009, 02:21 AM) Tha...   Dec 5 2009, 07:22 PM
- - Poskov   Hope you get around to the Nod EVA list. Also you ...   Dec 7 2009, 01:10 AM
- - Nyerguds   About the prerequisites bug... you have to keep in...   Dec 7 2009, 07:39 AM
- - Poskov   I'm, uh, at a loss here... I can't use t...   Dec 8 2009, 12:51 AM
- - Nyerguds   the 127 hit points thing is exactly what I was tal...   Dec 9 2009, 12:01 AM
- - Poskov   This is nice stuff, A few more things: 1. Mind ...   Dec 9 2009, 02:59 AM
- - Nyerguds   As I said, any bug fixes in the maximum value rang...   Dec 9 2009, 03:38 PM
- - Poskov   Ok, fine but do you mind giving me a list of all ...   Dec 10 2009, 12:46 AM
|- - Nyerguds   QUOTE (Poskov @ Dec 10 2009, 01:46 AM) Ok...   Dec 10 2009, 07:12 AM
- - CCHyper   Whaoh, this guy is like LKO, tests everything!   Dec 10 2009, 09:29 PM
- - Nyerguds   You don't happen to have any clue which code i...   Dec 11 2009, 01:46 AM
- - Nyerguds   Just a note... Koen added the missing prerequisite...   Dec 13 2009, 02:28 AM


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