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> Alternative Disruptor Fix?, Alternative way to fix the Disruptor crash.
CabalCore
post Oct 18 2009, 03:27 PM
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Minigunner
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Favorite game: Tiberian Sun



well today i had a thought on what weapon to give the disruptor similar to its original wich is the SonicZap (sadly with its original it generates a dreadful Internal Error from Waveclass, and i cant use Hyper's disruptor patch because it gives me "Failed To Initialize" error if some could tell me how to fix this thad be great) anyway i was thinken of changing the Disruptors fire animation to that of a Green/Blue flame (flame animation from the Devil's Toung) i can duplicate the flame animation but i dont know the code to change it to a Green/Blue Flame and i also dont now how to make last the duration of the original Sonic weapon, the reason for the flame weapon on the disruptor is because they both have almost the same way to cause damage since each keeps knocken off health the longer thier attack duration biggrin.gif well what do u think? can yall help me with this tongue.gif

My original idea had been to give it the Green/Blue Laser animation and set the Details to Normal (in order to prevent the Laser waveclass error, and of course ive had ion cannon waveclass in the past but thier rare of course they still need a fix) but the Laser is way to freakin thin on Normal Detail settings and even though its Transparent it wouldnt be all wavy like the SonicZap so it kinda wouldnt really be a suitable animation for the Disruptor confused.gif

This post has been edited by CabalCore: Oct 18 2009, 03:33 PM
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CabalCore
post Oct 24 2009, 09:29 PM
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Minigunner
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Favorite game: Tiberian Sun



thx, i was able to get the fix working no more disruptor waveclass error, but it doesnt seem to like mods very much lol confused.gif
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Rampastring
post Oct 25 2009, 07:48 AM
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Favorite game: Tiberian Sun



Depends on the mod. Some mods will work normally, but others, which have a hex-edited executable won't work correctly.


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