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I'm not sure how I missed this one, but a recent discussion on the official C&C forum has brought this to my attention. There is one very troubling point which may upset the community, so I will make sure I highlight it below. Here is the interview.
Q: If I'm facing a higher-level player, will their units be more powerful than mine?
A: Absolutely not. As players progress in levels, they will unlock units, structures, and upgrades that allow them to affect the game world in different ways. New units change the counter scheme or how the opposing player must use their units. Higher-tier units are not simply lower-level units with increased attack power. Consequently, a low-level player will have everything necessary to counter any unit in the game.
Q: Will C&C4 include upgrades?
A: Yes! All classes in C&C4 have a wide array of upgrades available to them. This includes global upgrades and upgrades achieved through other means.
Q: Will C&C4 use the SAGE engine?
A: C&C4 is built upon the same engine as Red Alert 3, with many additional improvements. More information on the advancements made to the engine will be forthcoming.
Q: Has the pathfinding been improved in C&C4?
A: A significant amount of additional code work has been undertaken to ensure that pathfinding in the presence of ten large Crawlers will not fail under extremely stressful circumstances. The pathfinding team continues to refine the pathfinder on a week-by-week basis.
Q: Will there be any base building in C&C4?
A: The defense class can indeed lay out a full base, which includes a wide array of different assault and support structures.
Q: Will there be epic units, similar to Kane's Wrath? Are the Crawlers epic units?
A: While there are many powerful and earth-shattering units in C&C4, all units ascribe to the counter scheme and can be defeated quite handily by even a low-level player's arsenal. While all Crawlers gain weaponry, the power of the Crawler is in its ability to produce units and structures, and you will find that they should not be left unprotected for long.
Q: A recent article noted that the units being used missed against moving targets, is this interaction going to play a major role in the game?
A: There are a large number of interesting unit interactions in C&C4, nearly every unit is different! In this particular case, the units being used had a chance to miss while moving themselves. This interaction strongly rewards the player for stop-micromanagement (stopping the units right before they fire), while enemy units can make use of the interaction to kite the assaulting player, forcing them to miss.
Q: Will there be any penalty to losing the Crawler? Can the Crawler instantly respawn?
A: There are several penalties to losing your Crawler during a match, which are currently in flux as we continue to fine-tune our gameplay. Currently, there is a 20-second respawn delay when the Crawler is lost, and any upgrades in progress must be restarted. This allows players to harass player tech and map control by specifically targetting the Crawler.
Q: Is the Mammoth Tank going to be in C&C4? Is the large walker the Mammoth Tank?
A: The large walker seen in the released screenshots is the Mastodon. The treaded Mammoth Tank will indeed be making a comeback but has not yet been shown. Stay tuned!
Q: Is the large, crashed ship seen in recent screenshots the Support Crawler?
A: Nope! The Support Crawler is similar in size to the already-seen Offense Crawler and has not been seen yet.
Q: Is there a population cap? What are the numbers (X/100) seen above the units on the UI?
A: The numbers shown above the units tab indeed represent a population cap. In C&C4, players are limited in the number of units they can make by Command Points, which allows the player to make smart decisions about which units they want to produce depending on the current state of the battlefield and limits single-unit spam and snowballing of attack power.
Q: Does the Crawler gain experience and level up during a match, like a hero?
A: While the Crawler can gain veterancy, just like a unit, all of the experience gained on the battlefield is gained directly by the player, allowing the player to unlock additional units, structures, powers, and upgrades, once the battle is complete.
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