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> Alternate "doggie" image (tiberium fiend), Origional by denmon0728
Creagor
post Nov 5 2006, 02:13 PM
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From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun



Well, the old fiend is extremley buggy, the crystals are grey in mp and it lacks detail so i decided to rework it.

PLEASE NOTE THAT THE GIFS ARE OUTDATED BUT THE INGAME IS UP TO DATE!

Changelog
¤ Tiberium is now green
¤ The remap on its body is fixed
¤ Its eyes has been added to all frames
¤ Its eyes are made red and graphicly enhanced to stick out more
¤ Its tusks are fixed and lightend to stick out more
¤ I also made its eyes fade when it dies... sry but i couldent help myself Razz

Available in:
Green
Blue - Requested by Creagor
Remap
Attached image(s)
Attached Image Attached Image Attached Image
 

Attached File(s)
Attached File  doggie.zip ( 196.21K ) Number of downloads: 241
Attached File  readme.txt ( 858bytes ) Number of downloads: 212
 


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Bittah Commander
post Nov 12 2006, 01:03 PM
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From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun



I just noticed, from side-view, the tusks appear to be too far to the back. And I agree smaller eyes 'd look better; they don't exactly look realistic right now.


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