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> Win/Lose Trigger, Can't get it
mg1999
post Oct 11 2009, 08:08 PM
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So my file is saved as "fsgdi01" and when I play it-it immediately says mission failed. I'm assuming its because I haven't set up my Win and Lose trigger correctly. I'm basically trying to build a Single player Map where you play as GDI and you have a constant wave of NOD come at you. If they break through you're defenses and destroy you're construction yard you lose. However, if you can find the enemy base and destroy it then you win. So I mean it seams pretty simple I think. I would appreciate any advice/tips and defiantly some help on the "Win Lose trigger." Thanks guys!
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Team Black
post Oct 12 2009, 03:50 AM
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so what actions and events do you have listed for your lose trigger?


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mg1999
post Oct 12 2009, 01:08 PM
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QUOTE (Team Black @ Oct 12 2009, 04:50 AM) *
so what actions and events do you have listed for your lose trigger?


Win is on top lose is on the bottom. After I made them I hit place on map. What I'm trying to have happen is make it so that If the GDI construction yard only is destroyed then its game over. If you destroy all the NOD buildings then you win. This is for FS and I did set "addon needed" to 1 for the "Basic" properties. Don't know what else I am missing, if I just forgot to do something.

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Rampastring
post Oct 12 2009, 01:15 PM
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QUOTE (mg1999 @ Oct 12 2009, 04:08 PM) *
What I'm trying to have happen is make it so that If the GDI construction yard only is destroyed then its game over.

Tru using the "No factories left" or "attached object destroyed" events instead. If you use the "attached object destroyed" event, you'll have to attach the trigger to the Construction Yard.

Note that I haven't done triggers since I made Red Death Unchained a year ago and I might not remember the events correctly, but you could try it.

This post has been edited by ^Rampastein: Oct 12 2009, 01:16 PM


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mg1999
post Oct 12 2009, 01:32 PM
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QUOTE (^Rampastein @ Oct 12 2009, 02:15 PM) *
Tru using the "No factories left" or "attached object destroyed" events instead. If you use the "attached object destroyed" event, you'll have to attach the trigger to the Construction Yard.

Note that I haven't done triggers since I made Red Death Unchained a year ago and I might not remember the events correctly, but you could try it.


Cool, I tired that (no factories left) only it still says "Mission failed" when I try to play it. I'm prolly forgetting to do something. I haven't built any Task forces or Teams yet. I have my houses set. I only have two waypoints at this point in time (98 and 99 if that helps) and both sides have money. I used to know how to make some pretty tight multilayer maps so I figured I'd give a single player map a try. So I'm a noob when it comes to single player maps but I'm trying to look up tutorials and read about building a single player map. What the basics are etc...
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Rampastring
post Oct 12 2009, 04:11 PM
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QUOTE (mg1999 @ Oct 12 2009, 04:32 PM) *
I only have two waypoints at this point in time (98 and 99 if that helps) and both sides have money.

Well, that's your problem. roll.gif

When you use the "Destroyed all" event, it triggers immediately after you start the map because GDI doesn't have any units or structures. Same thing with the "No factories left" event, since GDI has no factories placed it triggers when the mission has been started.

So, to fix it, just place GDI a Construction Yard in FinalSun before testing the map.


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mg1999
post Oct 12 2009, 04:26 PM
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QUOTE (^Rampastein @ Oct 12 2009, 04:11 PM) *
Well, that's your problem. roll.gif

When you use the "Destroyed all" event, it triggers immediately after you start the map because GDI doesn't have any units or structures. Same thing with the "No factories left" event, since GDI has no factories placed it triggers when the mission has been started.

So, to fix it, just place GDI a Construction Yard in FinalSun before testing the map.


I have one already. I have two bases set up, A GDI base, with one construction yard and bunch of other buildings. And a NOD base with a construction yard and a bunch of other buildings. It still says "Mission failed" When I start it. I think I'm missing something else. I'm not sure what tho.
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Posts in this topic
- mg1999   Win/Lose Trigger   Oct 11 2009, 08:08 PM
- - Team Black   double click the GDI conyard and attach it to the ...   Oct 13 2009, 02:38 AM
|- - mg1999   QUOTE (Team Black @ Oct 13 2009, 02:38 AM...   Oct 13 2009, 06:12 AM
|- - ^Rampastein   Everything I can think of is that you've place...   Oct 13 2009, 01:15 PM
- - Team Black   a bit offtopic, has anyone figured out what ...   Oct 13 2009, 03:42 PM
|- - ^Rampastein   No idea, I've been wondering about it too.. I ...   Oct 13 2009, 04:13 PM
|- - Aro   QUOTE (Team Black @ Oct 13 2009, 04:42 PM...   Oct 15 2009, 11:44 PM
- - Dudeinabox   QUOTE (Team Black @ Oct 13 2009, 04:42 PM...   Oct 13 2009, 04:34 PM
|- - ^Rampastein   @Dudeinabox: So.. I've always put all my cellt...   Oct 14 2009, 03:41 PM
- - mg1999   Here I'll just upload the map, It's not co...   Oct 13 2009, 08:09 PM
- - Dudeinabox   QUOTE (^Rampastein @ Oct 14 2009, 04:41 P...   Oct 14 2009, 08:49 PM
- - Team Black   yeah... I actually placed mine from the left menu ...   Oct 15 2009, 07:56 PM
- - Team Black   HO NO YA DIDN"   Oct 16 2009, 08:49 PM
|- - Ixith   QUOTE (Team Black @ Oct 16 2009, 04:49 PM...   Oct 17 2009, 03:15 AM
|- - ^Rampastein   QUOTE (Ixith @ Oct 17 2009, 06:15 AM) Als...   Oct 17 2009, 08:00 AM
- - Team Black   I don't make public maps because TO and TI hav...   Oct 17 2009, 08:09 PM
- - Aro   Ka-Bumpa-Bumpy-Bumped-the-Topic-you-Bastard! ...   Dec 20 2009, 07:11 AM
- - Orac   Once either TI or TO (or both) are released, who w...   Dec 20 2009, 08:33 AM
|- - ^Rampastein   QUOTE (Orac @ Dec 20 2009, 10:33 AM) Real...   Dec 20 2009, 10:28 AM
- - 2kool4u526   @Orac: I'm makin a really good (and it's H...   Dec 21 2009, 03:46 AM
|- - Lin Kuei Ominae   133x130 isn't huge. It's big. 200x200 is h...   Dec 21 2009, 01:09 PM
- - 2kool4u526   well 4 a newbie map maker like me it's huge   Dec 21 2009, 08:37 PM


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