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Win/Lose Trigger, Can't get it |
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Oct 12 2009, 01:15 PM
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Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (mg1999 @ Oct 12 2009, 04:08 PM)  What I'm trying to have happen is make it so that If the GDI construction yard only is destroyed then its game over. Tru using the "No factories left" or "attached object destroyed" events instead. If you use the "attached object destroyed" event, you'll have to attach the trigger to the Construction Yard. Note that I haven't done triggers since I made Red Death Unchained a year ago and I might not remember the events correctly, but you could try it.
This post has been edited by ^Rampastein: Oct 12 2009, 01:16 PM
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Oct 12 2009, 01:32 PM
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Grenadier

Group: Members
Posts: 23
Joined: 19-August 08
Member No.: 1,235

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QUOTE (^Rampastein @ Oct 12 2009, 02:15 PM)  Tru using the "No factories left" or "attached object destroyed" events instead. If you use the "attached object destroyed" event, you'll have to attach the trigger to the Construction Yard.
Note that I haven't done triggers since I made Red Death Unchained a year ago and I might not remember the events correctly, but you could try it. Cool, I tired that (no factories left) only it still says "Mission failed" when I try to play it. I'm prolly forgetting to do something. I haven't built any Task forces or Teams yet. I have my houses set. I only have two waypoints at this point in time (98 and 99 if that helps) and both sides have money. I used to know how to make some pretty tight multilayer maps so I figured I'd give a single player map a try. So I'm a noob when it comes to single player maps but I'm trying to look up tutorials and read about building a single player map. What the basics are etc...
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Oct 12 2009, 04:11 PM
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Tick Tank

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (mg1999 @ Oct 12 2009, 04:32 PM)  I only have two waypoints at this point in time (98 and 99 if that helps) and both sides have money. Well, that's your problem. When you use the "Destroyed all" event, it triggers immediately after you start the map because GDI doesn't have any units or structures. Same thing with the "No factories left" event, since GDI has no factories placed it triggers when the mission has been started. So, to fix it, just place GDI a Construction Yard in FinalSun before testing the map.
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Oct 12 2009, 04:26 PM
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Grenadier

Group: Members
Posts: 23
Joined: 19-August 08
Member No.: 1,235

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QUOTE (^Rampastein @ Oct 12 2009, 04:11 PM)  Well, that's your problem. When you use the "Destroyed all" event, it triggers immediately after you start the map because GDI doesn't have any units or structures. Same thing with the "No factories left" event, since GDI has no factories placed it triggers when the mission has been started. So, to fix it, just place GDI a Construction Yard in FinalSun before testing the map. I have one already. I have two bases set up, A GDI base, with one construction yard and bunch of other buildings. And a NOD base with a construction yard and a bunch of other buildings. It still says "Mission failed" When I start it. I think I'm missing something else. I'm not sure what tho.
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Posts in this topic
mg1999 Win/Lose Trigger Oct 11 2009, 08:08 PM Team Black double click the GDI conyard and attach it to the ... Oct 13 2009, 02:38 AM mg1999 QUOTE (Team Black @ Oct 13 2009, 02:38 AM... Oct 13 2009, 06:12 AM  ^Rampastein Everything I can think of is that you've place... Oct 13 2009, 01:15 PM Team Black a bit offtopic, has anyone figured out what ... Oct 13 2009, 03:42 PM ^Rampastein No idea, I've been wondering about it too.. I ... Oct 13 2009, 04:13 PM Aro QUOTE (Team Black @ Oct 13 2009, 04:42 PM... Oct 15 2009, 11:44 PM Dudeinabox QUOTE (Team Black @ Oct 13 2009, 04:42 PM... Oct 13 2009, 04:34 PM ^Rampastein @Dudeinabox: So.. I've always put all my cellt... Oct 14 2009, 03:41 PM mg1999 Here I'll just upload the map, It's not co... Oct 13 2009, 08:09 PM Dudeinabox QUOTE (^Rampastein @ Oct 14 2009, 04:41 P... Oct 14 2009, 08:49 PM Team Black yeah... I actually placed mine from the left menu ... Oct 15 2009, 07:56 PM Team Black HO NO YA DIDN" Oct 16 2009, 08:49 PM Ixith QUOTE (Team Black @ Oct 16 2009, 04:49 PM... Oct 17 2009, 03:15 AM  ^Rampastein QUOTE (Ixith @ Oct 17 2009, 06:15 AM) Als... Oct 17 2009, 08:00 AM Team Black I don't make public maps because TO and TI hav... Oct 17 2009, 08:09 PM Aro Ka-Bumpa-Bumpy-Bumped-the-Topic-you-Bastard!
... Dec 20 2009, 07:11 AM Orac Once either TI or TO (or both) are released, who w... Dec 20 2009, 08:33 AM ^Rampastein QUOTE (Orac @ Dec 20 2009, 10:33 AM) Real... Dec 20 2009, 10:28 AM 2kool4u526 @Orac: I'm makin a really good (and it's H... Dec 21 2009, 03:46 AM Lin Kuei Ominae 133x130 isn't huge. It's big.
200x200 is h... Dec 21 2009, 01:09 PM 2kool4u526 well 4 a newbie map maker like me it's huge Dec 21 2009, 08:37 PM
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