IPB

Welcome Guest ( Log In | Register )


> Win/Lose Trigger, Can't get it
mg1999
post Oct 11 2009, 08:08 PM
Post #1


Grenadier
Group Icon

Group: Members
Posts: 23
Joined: 19-August 08
Member No.: 1,235



So my file is saved as "fsgdi01" and when I play it-it immediately says mission failed. I'm assuming its because I haven't set up my Win and Lose trigger correctly. I'm basically trying to build a Single player Map where you play as GDI and you have a constant wave of NOD come at you. If they break through you're defenses and destroy you're construction yard you lose. However, if you can find the enemy base and destroy it then you win. So I mean it seams pretty simple I think. I would appreciate any advice/tips and defiantly some help on the "Win Lose trigger." Thanks guys!
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Team Black
post Oct 12 2009, 03:50 AM
Post #2


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



so what actions and events do you have listed for your lose trigger?


--------------------
Go to the top of the page
 
: | +Quote Post
mg1999
post Oct 12 2009, 01:08 PM
Post #3


Grenadier
Group Icon

Group: Members
Posts: 23
Joined: 19-August 08
Member No.: 1,235



QUOTE (Team Black @ Oct 12 2009, 04:50 AM) *
so what actions and events do you have listed for your lose trigger?


Win is on top lose is on the bottom. After I made them I hit place on map. What I'm trying to have happen is make it so that If the GDI construction yard only is destroyed then its game over. If you destroy all the NOD buildings then you win. This is for FS and I did set "addon needed" to 1 for the "Basic" properties. Don't know what else I am missing, if I just forgot to do something.

Go to the top of the page
 
: | +Quote Post
Rampastring
post Oct 12 2009, 01:15 PM
Post #4


Tick Tank
Group Icon

Group: Members
Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (mg1999 @ Oct 12 2009, 04:08 PM) *
What I'm trying to have happen is make it so that If the GDI construction yard only is destroyed then its game over.

Tru using the "No factories left" or "attached object destroyed" events instead. If you use the "attached object destroyed" event, you'll have to attach the trigger to the Construction Yard.

Note that I haven't done triggers since I made Red Death Unchained a year ago and I might not remember the events correctly, but you could try it.

This post has been edited by ^Rampastein: Oct 12 2009, 01:16 PM


--------------------
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- mg1999   Win/Lose Trigger   Oct 11 2009, 08:08 PM
|- - mg1999   QUOTE (^Rampastein @ Oct 12 2009, 02:15 P...   Oct 12 2009, 01:32 PM
|- - ^Rampastein   QUOTE (mg1999 @ Oct 12 2009, 04:32 PM) I ...   Oct 12 2009, 04:11 PM
|- - mg1999   QUOTE (^Rampastein @ Oct 12 2009, 04:11 P...   Oct 12 2009, 04:26 PM
- - Team Black   double click the GDI conyard and attach it to the ...   Oct 13 2009, 02:38 AM
|- - mg1999   QUOTE (Team Black @ Oct 13 2009, 02:38 AM...   Oct 13 2009, 06:12 AM
|- - ^Rampastein   Everything I can think of is that you've place...   Oct 13 2009, 01:15 PM
- - Team Black   a bit offtopic, has anyone figured out what ...   Oct 13 2009, 03:42 PM
|- - ^Rampastein   No idea, I've been wondering about it too.. I ...   Oct 13 2009, 04:13 PM
|- - Aro   QUOTE (Team Black @ Oct 13 2009, 04:42 PM...   Oct 15 2009, 11:44 PM
- - Dudeinabox   QUOTE (Team Black @ Oct 13 2009, 04:42 PM...   Oct 13 2009, 04:34 PM
|- - ^Rampastein   @Dudeinabox: So.. I've always put all my cellt...   Oct 14 2009, 03:41 PM
- - mg1999   Here I'll just upload the map, It's not co...   Oct 13 2009, 08:09 PM
- - Dudeinabox   QUOTE (^Rampastein @ Oct 14 2009, 04:41 P...   Oct 14 2009, 08:49 PM
- - Team Black   yeah... I actually placed mine from the left menu ...   Oct 15 2009, 07:56 PM
- - Team Black   HO NO YA DIDN"   Oct 16 2009, 08:49 PM
|- - Ixith   QUOTE (Team Black @ Oct 16 2009, 04:49 PM...   Oct 17 2009, 03:15 AM
|- - ^Rampastein   QUOTE (Ixith @ Oct 17 2009, 06:15 AM) Als...   Oct 17 2009, 08:00 AM
- - Team Black   I don't make public maps because TO and TI hav...   Oct 17 2009, 08:09 PM
- - Aro   Ka-Bumpa-Bumpy-Bumped-the-Topic-you-Bastard! ...   Dec 20 2009, 07:11 AM
- - Orac   Once either TI or TO (or both) are released, who w...   Dec 20 2009, 08:33 AM
|- - ^Rampastein   QUOTE (Orac @ Dec 20 2009, 10:33 AM) Real...   Dec 20 2009, 10:28 AM
- - 2kool4u526   @Orac: I'm makin a really good (and it's H...   Dec 21 2009, 03:46 AM
|- - Lin Kuei Ominae   133x130 isn't huge. It's big. 200x200 is h...   Dec 21 2009, 01:09 PM
- - 2kool4u526   well 4 a newbie map maker like me it's huge   Dec 21 2009, 08:37 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 10th November 2026 - 05:50 AM


XGhozt.com