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> TD Mapping Help
Lin Kuei Ominae
post Apr 24 2007, 06:47 PM
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Hi

After some people finally found interest in good old TD mapping here some very old txt files i found on my HDD.
These are not from me, but explain quite well how to make a map with triggers and stuff.
The textfiles:Attached File  TD_tuts.zip ( 9.8K ) Number of downloads: 493
(take a look on the date of the files biggrin.gif )

make AI rebuild destroyed Buildings:
the Baseit tool allows the AI to rebuild destroyed Buildings:Attached File  BASEIT.zip ( 10.49K ) Number of downloads: 445

Use this on your map with already all enemy Buildings included in your map and it generates automatically the [Base] section in your maps ini file.
You can then still remove some of the buildings you dont want the ai to rebuild.
Hint: remove all enemy buildings (except conyard) from your [STRUCTURES] list to have an enemy that is forced to build up his base too. (like the player)

And finally my missions here on the 9. post

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 06:50 PM


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Realpra
post Oct 4 2009, 11:50 AM
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This may be the wrong place to post this, but you have been talking a bit about it and the thread is called TD mapping help - is there a way to change a desert map to a temperate map?

I can load it into the editor after having deleted some desert dirt marks, rocks, trees/shrubs, civ buildings and water - cliffs, roads, walls and tib can stay and it loads succesfully.

However when I use that in the game the map never loads the screen just goes black and everything freeze. This is wierd since I am able to load a map where I simply change the ini file to read temperat instead of desert, maybe the difference is in the bin file..

My main gripe with the desert theater is that the tib tree always turns into a tib plant no matter what as opposed to the trees in the temperat theater.

Anyway is there anyone who has done this or do I have to redo the map?
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Nyerguds
post Oct 5 2009, 07:23 AM
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QUOTE (Realpra @ Oct 4 2009, 01:50 PM) *
I can load it into the editor

Which editor?

QUOTE (Realpra @ Oct 4 2009, 01:50 PM) *
My main gripe with the desert theater is that the tib tree always turns into a tib plant no matter what as opposed to the trees in the temperat theater.

What on earth are you talking about? All tiberium trees eventually mutate. That's the whole fricking point. But the Desert one starts mid-mutation, while the Temperate ones (temp has 2, des only 1) start out looking just like normal trees, indistinguishable except for their name.


And yes, some mod, plz split Realpra's post off to a new topic -_-

You bumped a TWO year old thread, man. Two year old.

This post has been edited by Nyerguds: Oct 5 2009, 07:26 AM


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Posts in this topic
- Lin Kuei Ominae   TD Mapping Help   Apr 24 2007, 06:47 PM
- - warlord   QUOTE (Lin Kuei Ominae @ Apr 24 2007, 07...   Apr 24 2007, 07:10 PM
|- - Lin Kuei Ominae   QUOTE (warlord @ Apr 24 2007, 07:10 PM) w...   Apr 24 2007, 07:18 PM
- - warlord   TD mapping sure is complicated but thanks anyway...   Apr 24 2007, 07:36 PM
- - Tore   QUOTE (Lin Kuei Ominae @ Apr 24 2007, 09...   Apr 24 2007, 07:59 PM
|- - warlord   QUOTE (tore)Can you post some screenshots? This co...   Apr 24 2007, 08:02 PM
|- - Lin Kuei Ominae   QUOTE (Tore @ Apr 24 2007, 07:59 PM) Can ...   Apr 24 2007, 09:55 PM
- - warlord   okay i tried doing it but it keeps having errors l...   Apr 25 2007, 06:48 AM
|- - Lin Kuei Ominae   hmm, that is weird. because you only need the [Bas...   Apr 25 2007, 07:28 AM
- - warlord   I did the run thing in the start menu as you said ...   Apr 25 2007, 05:37 PM
- - Tore   try to minimize the window then expand it again.   Apr 25 2007, 06:14 PM
|- - Lin Kuei Ominae   i've tested baseit and the map editor and both...   Apr 25 2007, 07:52 PM
- - warlord   I don't know on the original map it comes up ...   Apr 26 2007, 07:12 AM
|- - Lin Kuei Ominae   maybe you upload your original map and the one you...   Apr 26 2007, 08:55 AM
- - warlord   Well, okay here's the original one: and the ...   Apr 26 2007, 03:41 PM
- - Tore   The map is not broken its not even modified. Why d...   Apr 26 2007, 04:31 PM
|- - warlord   QUOTE (Tore @ Apr 26 2007, 05:31 PM) The ...   Apr 26 2007, 04:34 PM
- - Tore   Have you changed the map from desert to temperate?...   Apr 26 2007, 04:42 PM
- - warlord   Ok i finaly get what you mean tore.   Apr 27 2007, 06:26 AM
|- - Lin Kuei Ominae   i tried your maps too. And both were broken. In th...   Apr 27 2007, 03:40 PM
- - warlord   i never changed the theater while i was makin...   Apr 27 2007, 03:59 PM
|- - Lin Kuei Ominae   strange, i've tested this map too, and this on...   Apr 27 2007, 04:17 PM
- - Tore   I need some help on making the AI attack I can mak...   Apr 27 2007, 04:27 PM
|- - Lin Kuei Ominae   As far as i remember the AI builds all the units, ...   Apr 27 2007, 06:52 PM
|- - Wolverine   LKO could you just give me the codes for the AI in...   Apr 28 2007, 11:47 AM
|- - Lin Kuei Ominae   sure, upload your latest version here and i run ba...   Apr 28 2007, 03:45 PM
- - Tore   Thanks! LKO   Apr 27 2007, 08:43 PM
- - Wolverine   latest version: EDIT: tried it again.. same resu...   Apr 28 2007, 04:58 PM
|- - Lin Kuei Ominae   replace your base section with this [Base] 016=NUK...   Apr 28 2007, 08:51 PM
- - Wolverine   could you post a tutorial on how to use baseit pro...   Apr 29 2007, 12:42 PM
- - WorManiac   I know this may be a little off-topic, but what...   Apr 29 2007, 04:19 PM
- - Robo fish   They were missions criticals objectives that you m...   Apr 29 2007, 04:34 PM
|- - Lin Kuei Ominae   QUOTE (Wolverine @ Apr 29 2007, 12:42 PM)...   Apr 29 2007, 11:50 PM
- - Wolverine   i got baseit to work and finaly got a rebuilding A...   Apr 30 2007, 12:05 AM
|- - Lin Kuei Ominae   and i found out, that you just had to right click ...   Apr 30 2007, 07:42 PM
|- - Warlord   QUOTE (Lin Kuei Ominae @ Apr 30 2007, 08...   May 1 2007, 07:41 PM
|- - Lin Kuei Ominae   ??? isn't it the normal result, that if the co...   May 1 2007, 08:01 PM
- - 2kool4u526   This was kind of an unnessisary bump, you should h...   Oct 4 2009, 09:00 PM


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