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> Dino missions with red Nod buildings, These are the dinosaur missions, but the Nod player has red buildings
Tesla
post Sep 12 2009, 12:09 PM
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Minigunner
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Using Nyerguds' "funpark" batch file, I played the dinosaur missions. It annoyed me that the player's buildings in the missions were grey rather than red, even though the player is supposed to be Nod. I always have felt that unit/building colour difference was one of the cool unique ingame things about Nod in C&C:TD. So I extracted the mission files from the mix file they're in with XCC Mixer. Then I opened them in WordPad and found that the player's house was set to Multi4, rather than BadGuy (Nod). Because of this, the remap colour exception was not applied to the buildings. So everywhere "Multi4" appeared in the mission files, I replaced it with "BadGuy," and vice versa (I did this by first replacing all occurrences of "BadGuy" with "KluTrudge," replacing all occurrences of "Multi4" with "BadGuy," and then replacing all occurrences of "KluTrudge" with "Multi4."). The result was that the player's buildings are now red, and nothing else is different.
The file is attached. Attached File  dino_missions_red_Nod.zip ( 8.63K ) Number of downloads: 780


This post has been edited by Tesla: Sep 12 2009, 12:14 PM
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Orac
post Sep 13 2009, 01:13 AM
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Flamethrower Infantry
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The Giant ant missions in RA have gold allies, rather than blue...


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