Technician

Group: Members
Posts: 8
Joined: 8-September 09
Member No.: 1,629

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I wasn't impressed with Retro personally. Lemme say that before I continue I have nothing but the highest respect for people who put all this effort into mods. I have done some mapmaking myself for a few other games, and I know how hard it can be to get people to accept, or even try, your ideas. That being said, I disagree completely with the way it was executed. Anytime a mod adds a new unit, my immediate question is 'what is this unit add to the game that the faction lacks." In the case of retro, most of the units were, or at least appear, to be put in simply for the sake of Nostalgia for Tiberian Dawn. I personally feel this just clutters up the game, and creates multiple units who fufill the same role. (I.E. heavy and tick tanks, or artillery and advanced artillery)
I have a variety of other problems with the mod as well, but I really don't feel like taking a piss all over someone else's hard work, especially when I have no plans of making my own mod for public critique. I will, however, try out Tiberian Dusk.
Edit: I have played a few games with TS: Dusk and have thus far been very impressed with the mod. It makes a number of important gameplay changes that are definitely steps in what I consider the right direction. The fact that I actually got overrun by an AI infantry rush left a smile on my face after my first game. (although it gets kinda predictable by the 3rd time) I don't feel that I am yet in a position to judge unit balance, but thus far I have only kudos for the mod designer.
This post has been edited by IntoTheRain: Sep 10 2009, 04:18 PM
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