Yeah, that's indeed a classic approach. But with that method, there will be inconsistencies in the score screen because the building isn't counted because it's not true GDI or Nod. Not to mention, if it's supposed to be Nod, you'll always see the wrong unit colour.
I'm just trying to change all mission exceptions of this kind into ini keys so they can be used in other missions too.
QUOTE (Lin Kuei Ominae @ Aug 31 2009, 02:46 PM)

I assume your key would make them all sleep, so with your method you can't have both.
Except if I add 2 new triggers to enable and disable the option at will

Then you can do some really nice stuff like making the helis "wake up", or "sabotage" them

"sabotaging" helis won't really work though; even 'sleeping' helicopters will retaliate when you attack them. That's because this "passive helicopters" exception is simply in the code to change the helicopters' "Guard" command to "Area Guard" if they're owned by an AI player. So even if this makes sure they're not put on "Area Guard", they're still on "Guard" just like the player's helis. And like any AI unit you attack, they'll retaliate.
This post has been edited by Nyerguds: Aug 31 2009, 04:38 PM