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> Harvesting System?
Nod Strike
post Aug 27 2009, 07:40 AM
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So.. with this new world covered in tiberium, and the GDI HQ being in the midst of a red zone, where the sh*t is the tiberium ingame? Really! Apparently we'll be getting nodes to harvest from, like tiberium spikes. I didn't understand the logic behind the concept in the first place, why is there no tiberium when the worl is supposed to be over run by it?

I don't mind the crawler system to be perfectly honest, but I's rather the crawler had a number of small drones that harvested and could speed up production or something.

Discuss.

Also, what's with the 10 units per player nonsense? That's the most redicules unit cap ever everer everest.

This post has been edited by Nod Strike: Aug 27 2009, 07:50 AM


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Rampastring
post Aug 27 2009, 04:49 PM
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QUOTE (Nod Strike @ Aug 27 2009, 10:40 AM) *
Also, what's with the 10 units per player nonsense? That's the most redicules unit cap ever everer everest.

So the population cap is that small? I hoped it was something like 20-30 units (like in Universe at War, alhough even in UaW the number of units is annoyingly limited). Now we can't have any epic-scale battles anymore roll.gif

This post has been edited by ^Rampastein: Aug 27 2009, 04:50 PM


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