IPB

Welcome Guest ( Log In | Register )


> Harvesting System?
Nod Strike
post Aug 27 2009, 07:40 AM
Post #1


Hover MLRS
Group Icon

Group: Members
Posts: 881
Joined: 18-November 06
From: I'm.. well... i donno, where am I?
Member No.: 297
Alliance: Nod
Favorite game: Tiberian Sun



So.. with this new world covered in tiberium, and the GDI HQ being in the midst of a red zone, where the sh*t is the tiberium ingame? Really! Apparently we'll be getting nodes to harvest from, like tiberium spikes. I didn't understand the logic behind the concept in the first place, why is there no tiberium when the worl is supposed to be over run by it?

I don't mind the crawler system to be perfectly honest, but I's rather the crawler had a number of small drones that harvested and could speed up production or something.

Discuss.

Also, what's with the 10 units per player nonsense? That's the most redicules unit cap ever everer everest.

This post has been edited by Nod Strike: Aug 27 2009, 07:50 AM


--------------------

Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
2kool4u526
post Aug 27 2009, 03:38 PM
Post #2


Attack Buggy
Group Icon

Group: Members
Posts: 225
Joined: 12-May 09
From: Scrin UFO in Lvl 11 Renegade
Member No.: 1,553
Alliance: CABAL
Favorite game: Tiberian Sun



Actually EA's Teaser Trailer is not when the game takes place, the game takes place 15 years after kane "proposes" to GDI.
So 15 years after that Kane has a "Kane Tiberium Control Network" (which I think is a bunch of Tiberium Control Nodes) everybody is happy, but ppl start to wonder about kanes real ideas... and the war begins...again.


--------------------
Loading...
Loading...
Transferring Files...
Initiating, Please stand by...

     Welcome
       to the
BOT DESTROYERv 5.26
(GAMEZER EDITION)
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 18th June 2025 - 05:22 AM


XGhozt.com