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> Harvesting System?
Nod Strike
post Aug 27 2009, 07:40 AM
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So.. with this new world covered in tiberium, and the GDI HQ being in the midst of a red zone, where the sh*t is the tiberium ingame? Really! Apparently we'll be getting nodes to harvest from, like tiberium spikes. I didn't understand the logic behind the concept in the first place, why is there no tiberium when the worl is supposed to be over run by it?

I don't mind the crawler system to be perfectly honest, but I's rather the crawler had a number of small drones that harvested and could speed up production or something.

Discuss.

Also, what's with the 10 units per player nonsense? That's the most redicules unit cap ever everer everest.

This post has been edited by Nod Strike: Aug 27 2009, 07:50 AM


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jadems
post Aug 27 2009, 07:58 AM
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Heh, maybe the whole planet is made up of Tiberium now.
I'd prefer the RA system to the crawler system, where we can branch into certain aspects, or be an allrounder rather than choosing one of three types.

Age of Empires was killed by the unit cap. But if we go by Starcraft, it's not like we could hit 200, but 80 is s bit smaller.

wait, did I just say stuff useless stuff?


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