i quote you from that site since i can't post there
QUOTE (Nyerguds @ Aug 25 2009, 06:16 PM)

Hmm... I just found out the N64 version has a different mission for Nod mission 11EA. Seeing as I distinctly remember this mission to be practically impossible, I'm really tempted to replace it in the next patch...
(the long road you need to follow to get to the base, combined with the gunboat, the harvester and the guard towers, made it impossible to get in there. Either you avoid the harvester, or the gunboat, but never both. Bazookas are too slow to get there)
I already extracted the mission, and I'm planning to playtest it soon to make sure that the odd glitch shown in that video isn't caused by an error in the mission programming.
This mission is actually quite simple if you know about the special logics/flaws of TD.
1. distract the gunboat: move one of the southern units (i suggest a minigunner) close enough to the river, so the gunboat locks on this unit, then quickly move it far away so the gunboat can't shoot the unit. Then you can simply destroy the gunboat with your other units (rocket infs), as the gunboat won't change the target again and keeps targeting the minigunner.
2. the rocket infantry has a higher range than the guard towers and can take them out before the harvester returns. In addition can you force fire your infantry on a clear cell, so the harvester can pass by unharmed, thus it won't try to crush your infantry.
This post has been edited by Lin Kuei Ominae: Aug 25 2009, 05:55 PM