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> Nod Mission: Sea of Red, ...
Ixith
post Aug 24 2009, 05:15 PM
Post #1


Cyborg Reaper
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Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Nod Mission: Sea of Red

Description/Main Objective:
Commander, we have been pinned down in our small outpost tech base. We can not retreat back due to advancing GDI reinforcements and we can't move forward due to a small GDI Aircraft Training outpost to the north of the base destroying the bridge.
Your objectives are to destroy the GDI base to the North, repair the bridge, and then proceed to capture the GDI radar on the other side of the cliffs so that we can call off the GDI reinforcements and make our retreat.
Until then protect our technology in our Tech Center. Do not let it be destroyed.

Map Progress: (Terrain/Base setting is roughly 80% of the way done. Triggers have yet to be placed)

**I have ran into one small problem that I will have to look into on a test map and try to make it work or else this map will be cut down a bit from what I originally wanted...**

Pics: (3 pictures from final sun are now present)

A small GDI loving village which operates the local power plant for GDI. (Power plant will be Gold and GDI like eventually)
Attached File  Sea_of_Red_1.PNG ( 224.12K ) Number of downloads: 1


A random spot on the map which you will see quite early on...
Attached File  Sea_of_Red_3.PNG ( 260.03K ) Number of downloads: 1


Your base. (Placement of buildings and amount may change throughout testing and also because I feel placement isn't that great right now...)
Attached File  Sea_of_Red_2.PNG ( 278.75K ) Number of downloads: 1


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Ixith
post Aug 24 2009, 07:51 PM
Post #2


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Yes this project will continue...though at a very slow pace...as seen...
and yes I do still have many of those other missions as WIPs still. But honestly I don't think I can ever declare a mission 100% finished. I can only declare them as operational and ready for release. lol
and i really haven't been working on many of them but there have been some touch ups here and there and a bit of work to make them ready for release.

But yea slow pace and behind the scenes kinda stuff. I now have a new plan on how I want to do the releasing of the missions. but I won't get into that here.


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