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A few suggestions |
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Aug 12 2009, 10:31 PM
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Forum Administrator

Group: Administrators
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Favorite game: Tiberian Sun

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Well, here's another suggestion...
Move SmallVisceroid= from [General] to InfantryClass so the unit the infantry will turn into when it dies on tiberium can be definable per infantry. Possibly even add a flag like Next= or Zombie= or even DiesInto= (first 2 make more sense though IMO) to define what the infantry will turn into when it dies of anything other than tiberium. In addition to that, a flag like VehicleClass.MergesInto would also be useful, so you can specify what any specific unit can merge into (if anything) and possibly even add a VehicleClass.SplitsInto flag.
The way I imagine this'd work is that after a certain interval (the interval would be definable by SplitsAfter=X seconds) after the creation of the unit, the unit will split into 2 other units (or it will just turn into 2 of itself if it has itself specified after SplitsInto=). Possibly (although not necessarily) this could also be forced (if it's player controllable that is) by deploying it, but the idea is really that if for example an certain infantry dies on tiberium or normally, it could turn into a unit (this unit is simply be created by the AI or a player or have been placed on the map in advance or have been sent in as a reinforcement in singleplayer) which divides itself into 2 other units after a little while. If it has itself specified after SplitsInto=, it'll just multiply into 2 of itself and those 2 also multiply into 2 after a while, etc. etc. So after a while the map will be crawling with them and the player quickly has to destroy them before they overrun him.
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Aug 13 2009, 01:37 AM
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Attack Buggy

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Favorite game: Tiberian Sun

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Actually I would love the tag "DiesInto=", as I wanted to have something like that for Nod's Cyborg Commando. Which is, currently, a vehicle in RoO, and would spawn a second stage in the form of an infantry (and a third when badly damaged). IMO it's a great tag, if you want to do RPG like boss battles. Though it would be better, if you could make a tag "Crew=", accept any type of unit, infantry, vehicles, aircraft, buildings (you could replicate reckoners that way), and also work for every type of unit. And a crew escape percentage tag, which would accomplishes basically the same.
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Posts in this topic
Bittah Commander A few suggestions Aug 5 2009, 12:50 AM CCHyper QUOTE (Bittah Commander @ Aug 5 2009, 01... Aug 5 2009, 01:04 AM Bittah Commander QUOTE (CCHyper @ Aug 5 2009, 03:04 AM) So... Aug 5 2009, 01:08 AM Darkstorm Planning a Sole Survivor mode for DTA I see, or at... Aug 5 2009, 03:37 AM Orac Actually, if there's room for me too add a sug... Aug 5 2009, 04:54 AM CCHyper QUOTE (Orac @ Aug 5 2009, 05:54 AM) Hyper... Aug 5 2009, 02:03 PM Bittah Commander A different palette for every building... Would be... Aug 7 2009, 02:19 AM CCHyper QUOTE (Bittah Commander @ Aug 7 2009, 03... Aug 7 2009, 10:05 AM Bittah Commander With the houses I found Firestorm actually DOES re... Aug 8 2009, 09:00 AM CCHyper QUOTE (Bittah Commander @ Aug 8 2009, 10... Aug 10 2009, 12:47 PM Deathrider1991 The possibility for buildings to stop fuctioning w... Aug 10 2009, 04:08 PM CCHyper QUOTE (Deathrider1991 @ Aug 10 2009, 05:0... Aug 10 2009, 05:40 PM Deathrider1991 Oh, I thought I saw a post on PPmsite about that, ... Aug 10 2009, 05:56 PM ^Rampastein I don't think this small (re-)suggestion needs... Aug 11 2009, 08:01 AM CCHyper QUOTE (^Rampastein @ Aug 11 2009, 09:01 A... Aug 11 2009, 11:37 AM ^Rampastein QUOTE (CCHyper @ Aug 11 2009, 02:37 PM) S... Aug 11 2009, 02:48 PM Bittah Commander QUOTE (CCHyper @ Aug 11 2009, 01:37 PM) I... Aug 11 2009, 08:36 PM  ^Rampastein QUOTE (Bittah Commander @ Aug 11 2009, 11... Aug 12 2009, 12:57 PM CCHyper Indeedy...
Question though, do lasers crash YR? Aug 12 2009, 01:38 PM Lin Kuei Ominae no. They have fixed them afaik too. So if you can ... Aug 12 2009, 02:40 PM  ^Rampastein QUOTE (Lin Kuei Ominae @ Aug 12 2009, 05... Aug 12 2009, 02:56 PM   Lin Kuei Ominae Haven't you seen Hypers post on ppm? Aug 12 2009, 03:20 PM    ^Rampastein Meh, I don't visit PPM that often, about once ... Aug 12 2009, 03:48 PM  Lin Kuei Ominae How about the keys
UnitType.YellowSpeedPenalty=[F... Aug 14 2009, 08:08 PM CommanderSpartan I have a question, will you fix the pilots? Aug 16 2009, 02:38 AM CCHyper QUOTE Move SmallVisceroid= from [General] to Infan... Aug 24 2009, 11:07 PM Lin Kuei Ominae QUOTE (CCHyper @ Aug 25 2009, 12:07 AM) W... Aug 25 2009, 11:01 AM CCHyper Strange.
Ok, ill look into this too. Aug 25 2009, 05:11 PM Bittah Commander QUOTE (myeself)Have health bars (without the selec... Sep 17 2009, 11:06 PM Poskov These are all good ideas, but it would be nice if ... Jan 7 2010, 12:56 AM CCHyper I will not be altering the INIs themselfs, you mod... Jan 7 2010, 03:32 AM Darkstorm Yeah, it would be very irritating to transfer a mo... Jan 7 2010, 06:34 PM CCHyper HyperPatch is 2.03, with my additions and/or fixes... Jan 9 2010, 04:54 PM Devastator I'm thinking it's okay to post in THIS top... Apr 30 2010, 11:58 PM
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